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| Title: | SPADES - A Distributed Agent Simulation Environment With Software-in-the-Loop Execution |
| Authors: | Riley, Patrick F. Riley, George F. Carnegie-Mellon University. Computer Science Dept. Georgia Institute of Technology. School of Electrical and Computer Engineering |
| Subjects : | Artificial intelligence Discrete-event simulation Multi-agent systems Parallel processing Software agents Systems analysis |
| Issue Date: | Dec-2003 |
| Publisher: | Georgia Institute of Technology |
| Abstract: | Simulations are used extensively for studying artificial intelligence.
However, the simulation technology in use by
and designed for the artificial intelligence community often
fails to take advantage of much of the work by the
larger simulation community to produce distributed, repeatable,
and efficient simulations. We present the new system
known as System for Parallel Agent Discrete Event Simulator,
(SPADES), which is a simulation environment for
the artificial intelligence community. SPADES focuses on
the agent as a fundamental simulation component. The
thinking rime of an agent is tracked and reflected in the
results of the agents’ actions by using a Software-in-the-Loop mechanism. SPADES supports distributed execution
of the agents across multiple systems, while at the same
time producing repeatable results regardless of network or
system load. We discuss the design of SPADES in detail and
give experimental results. SPADES is flexible enough for a
variety of application domains in the artificial intelligence research community. |
| Description: | ©2003 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or distribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder. Presented at the Winter Simulation Conference, 2003 |
| URI: | http://hdl.handle.net/1853/13164 |
| Appears in Collections: | MANIACS Publications
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