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Please use this identifier to cite or link to this item: http://hdl.handle.net/1853/16823

Title: Key and Lock puzzles in Procedural Gameplay
Authors: Ashmore, Calvin
Advisor: Michael Nitsche (Chair), Ian Bogost, Michael Mateas
Subjects : Simulation of key and lock puzzles
Procedural gameplay
Ludology
Renderers
Simulators
Charbitat
Issue Date: Apr-2006
Publisher: Georgia Institute of Technology
Abstract: This project is an attempt to model and simulate key and lock puzzles in the style of Shigeru Miyamoto games, specifically the Zelda and Metroid series. Much of the gameplay in these titles is oriented around encountering obstacles, and then locating an item that allows the player to circumvent the obstacle. The project is built on top of Charbitat, another project built on Unreal Tournament 2004, which produces procedurally generated space in response to the player's actions.
Description: In Partial Fulfillment of the Requirements for the Degree Master of Science in Information Design & Technology, School of Literature, Communication and Culture, Ivan Allen College, Georgia Institute of Technology
Type: Masters Project
URI: http://hdl.handle.net/1853/16823
Appears in Collections:School of Literature, Communication, and Culture Masters Projects

Files in This Item:

File Description SizeFormat
ashmore-present.pdfPower Point Presentation1.5 MBAdobe PDFView/Open
ashmore-thesis.pdfDesign document3.31 MBAdobe PDFView/Open

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