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Georgia Tech's Institutional Repository >
College of Liberal Arts - Ivan Allen College (IAC) >
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School of Literature, Communication, and Culture Masters Projects >
Please use this identifier to cite or link to this item:
http://hdl.handle.net/1853/16823
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| Title: | Key and Lock puzzles in Procedural Gameplay |
| Authors: | Ashmore, Calvin |
| Advisor: | Michael Nitsche (Chair), Ian Bogost,
Michael Mateas |
| Subjects : | Simulation of key and lock puzzles Procedural gameplay Ludology Renderers Simulators Charbitat |
| Issue Date: | Apr-2006 |
| Publisher: | Georgia Institute of Technology |
| Abstract: | This project is an attempt to model and simulate key and lock puzzles in the style of Shigeru Miyamoto games, specifically the Zelda and Metroid series. Much of the gameplay in these titles is oriented around encountering obstacles, and then locating an item that allows the player to circumvent the obstacle.
The project is built on top of Charbitat, another project built on Unreal Tournament 2004, which produces procedurally generated space in response to the player's actions. |
| Description: | In Partial Fulfillment of the Requirements for the Degree Master of Science in Information Design & Technology,
School of Literature, Communication and Culture, Ivan Allen College,
Georgia Institute of Technology |
| Type: | Masters Project |
| URI: | http://hdl.handle.net/1853/16823 |
| Appears in Collections: | School of Literature, Communication, and Culture Masters Projects
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