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Please use this identifier to cite or link to this item:
http://hdl.handle.net/1853/28284
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| Title: | Using First Order Inductive Learning as an Alternative to a Simulator in a Game Artificial Intelligence |
| Authors: | Long, Kathryn Anna Computer Science |
| Advisor: | Ram, Ashwin - Faculty Mentor ; Ontañón, Santi - Committee Member/Second Reader |
| Subjects : | First order inductive learning First order inductive learner FOIL Darmok 2 Learning Game artificial intelligence |
| Issue Date: | 4-May-2009 |
| Publisher: | Georgia Institute of Technology |
| Abstract: | Currently many game artificial intelligences attempt to determine their next moves by using a simulator to predict the effect of actions in the world. However, writing such a simulator is time-consuming, and the simulator must be changed substantially whenever a detail in the game design is modified. As such, this research project set out to determine if a version of the first order inductive learning algorithm could be used to learn rules that could then be used in place of a simulator. By eliminating the need to write a simulator for each game by hand, the entire Darmok 2 project could more easily adapt to additional real-time strategy games. Over time, Darmok 2 would also be able to provide better competition for human players by training the artificial intelligences to play against the style of a specific player. Most importantly, Darmok 2 might also be able to create a general solution for creating game artificial intelligences, which could save game development companies a substantial amount of money, time, and effort. |
| Type: | Undergraduate Thesis |
| URI: | http://hdl.handle.net/1853/28284 |
| Appears in Collections: | School of Computer Science Undergraduate Research Option Theses Undergraduate Research Option Theses
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