Now showing items 1-15 of 15

    • Applications of Audio and MIDI API within a music notation editor 

      Gurtner, Corentin (Georgia Institute of Technology, 2016-04)
      Demonstration of the web application Flat and the way Web Audio API and Web MIDI API are used for improving the collaborative score editing experience on flat.io.
    • BeatPush 

      Feenstra, Evan (Georgia Institute of Technology, 2016-04)
      BeatPush is a web-based, mobile-ready music production environment. BeatPush's modular layout is designed to be intuitive for students and music production beginners. Audio samples and synthesized notes are displayed as ...
    • Building Interactive Systems with WebSockets and Csound! 

      Vinay, Ashvala; Boulanger, Richard (Georgia Institute of Technology, 2016-04)
      In this demo, we show interactive systems that use Csound's web-audio related builds – Csound for Portable Native Client (PNaCl), and Emscripten as their primary sound synthesis engine; and a server side build based on ...
    • Client-Side Audio Declipping 

      Laguna, Christopher; Lerch, Alexander (Georgia Institute of Technology, 2016-04)
      Clipping is an unpleasant recording artifact that occurs when an audio signal’s level rises above a microphone’s or AD converter’s maximum input level. As more audio and video recordings are being taken on mobile devices ...
    • Guitar pedal board using WebAudio 

      Buffa, Michel; Demetrio, Maxime; Azria, Nouriel (Georgia Institute of Technology, 2016-04)
      The proposed demo is a guitar pedal board coded from scratch and inspired by the Guitar FX Chrome Application. The demo is functional and proposes a graph based GUI for assembling effects such as: guitar amplifier emulation, ...
    • Hooking up Web Audio to WebGL Typography 

      Lee, Sang Won; Essl, Georg (Georgia Institute of Technology, 2016-04)
      This demo introduces programmable text rendering that enables temporal typography in web browsers. Textual interaction is seen not only as a dynamic but interactive process facilitating both scripted and live musical ...
    • Learning Behaviors Through Demonstration: Artificial Intelligence for Non-Player Characters in an Interactive Drama 

      Amundsen, Thomas Charles (Georgia Institute of Technology, 2007-12-17)
      In both the game industry and the academic community, there have not been many attempts to create complete interactive drama systems. I am working with a group that will be the first to undertake this daunting challenge, ...
    • Learning contiguity-based hierarchical task models from demonstration 

      Rossignac-Milon, Leo Thomas (Georgia Institute of Technology, 2015-01-28)
      We propose an incremental approach for learning a hierarchical task model from a series of demonstrations, where each demonstration is a permutation of a fixed number of different actions. Our hierarchical Task Execution ...
    • A Novel Approach to Streaming and Client Side Rendering of Multichannel Audio with Synchronised Metadata (demonstration) 

      Paradis, Matthew; Pike, Chris; Day, Richard; Melchior, Frank (Georgia Institute of Technology, 2016-04)
      Object based audio broadcasting is an approach which combines audio with metadata that describes how the audio should be rendered. This metadata can include spatial positioning mixing parameters and descriptors to define ...
    • Olos: Visual Music Programming 

      Sigal, Jason (Georgia Institute of Technology, 2016-04)
      Olos is a graphical, web-based platform to play with music through code. It is a collection of modular web components: a visual programming environment, and a set of stand-alone components. Olos components provide a GUI ...
    • R3D: Reconceptualizing the Innovation Process and the Role of Participants 

      Leech, Beth-Anne Schuelke (Georgia Institute of Technology, 2011-09-15)
      The innovation process is reconceptualized beyond research and development to include the demonstration and the deployment of technology. Building capacity for invention and innovation requires understanding and strengthening ...
    • Schroeder: A Web Audio Musical Instrument 

      Sullivan, Joe (Georgia Institute of Technology, 2016-04)
      Schroeder is a hardware musical instrument (a standalone Wurlitzer clone) built on the Web Audio API. Applications for the Web Audio API will rarely utilize the API alone, but must instead integrate with other technologies/APIs. ...
    • Streaming BinauralFIR Node Audio With 360 Video 

      Dale, John Henry (Georgia Institute of Technology, 2016-04)
      In moving towards the development of a technical standard for streaming 360 degree audio-visual media and using the Ricoh Theta SDK as a development platform, the author will present a demonstration of a browser-based iOS ...
    • Virtual Sound Gallery: a web stage for modern multichannel music and multimedia art 

      Bundin, Andrey (Georgia Institute of Technology, 2016-04)
      Virtual Sound Gallery (VSG) is a web stage for modern multichannel music, sound, and audiovisual art. It is an accessible, web-based virtual reality (VR) environment for a visualized binaural simulation of multichannel ...
    • WebX0X - Web Audio Drum Synthesizer and Sequencer 

      Wallace, Tony (Georgia Institute of Technology, 2016-04)
      WebX0X is a drum synthesizer and sequencer built using the Web Audio API. All sound generation is performed entirely in the browser without the use of samples. WebX0X takes its name from the classic drum machines made ...