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Computer science education of underserved populations and the efficacy of one-day STEM events
(Georgia Institute of Technology, 2021-05)
In the U.S., students seeking Computer Science (CS) as an undergraduate major increased
by 12% from 2006 to 2012 and then another 51% from 2011 to 2017. Despite this wide pursuit,
there is a belief that not enough citizens ...
Relating Neural Mechanisms for Learning to Instructional Techniques in Online Learning Environments
(Georgia Institute of Technology, 2022-05)
The virtual learning experience is fundamentally different from the traditional classroom because of the challenges of maintaining learners’ attention amid distractions in their environment. This study aims to study how ...
The True Cost: An Analysis of Course Registration Patterns in the College of Sciences
(Georgia Institute of Technology, 2022-05)
In the United States, less than half of college students who enroll in a STEM program will graduate
with a STEM degree (Chen 2013). Attrition rates are disproportionately high for marginalized
students, leading to a ...
A Personalized American Sign Language Game to Improve Short-Term Memory for Deaf Children
(Georgia Institute of Technology, 2022-05)
95% of deaf children are born to hearing parents and lack continuous exposure to language, which often inhibits learning. We are developing Adaptive CopyCat, an educational game where Deaf children communicate with the ...