Integrated Fluid and Packet Network Simulations

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Please use this identifier to cite or link to this item: http://hdl.handle.net/1853/13150

Title: Integrated Fluid and Packet Network Simulations
Author: Riley, George F. ; Jaafar, Talal Mohamed ; Fujimoto, Richard M.
Abstract: A number of methods exist that can be used to create simulation models for measuring the performance of computer networks. The most commonly used method is packet level simulation, which models the detailed behavior of every packet in the network, and results in a highly accurate picture of overall network behavior. A less frequently used, but sometimes more computationally efficient, method is the fluid model approach. In this method, aggregations of flows are modeled as fluid flowing through pipes, and queues are modeled as fixed capacity buckets. The buckets are connected via pipes, where the maximum allowable flow rate of fluid in the pipes represents the bandwidth of the communication links being modeled. Fluid models generally result in a less accurate picture of the network’s behavior since they rely on aggregation of flows and ignore actions specific to individual flows. We introduce a new hybrid simulation environment that leverages the strong points of each of these two modeling methods. Our hybrid method uses fluid models to represent aggregations of flows for which less detail is required, and packet models to represent individual flows for which more detail is needed. The result is a computationally efficient simulation model that results in a high level of accuracy and detail in some of the flows, while abstracting away details of other flows. We show a computational speedup of more than twenty in some cases, with little reduction in accuracy of the simulation results.
Description: ©2002 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or distribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder. Presented at the 10th IEEE International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunications Systems (MASCOTS 02), October 2002
Type: Proceedings
URI: http://hdl.handle.net/1853/13150
Date: 2002-10
Contributor: Georgia Institute of Technology. School of Electrical and Computer Engineering
Georgia Institute of Technology. College of Computing
Publisher: Georgia Institute of Technology
Institute of Electrical and Electronics Engineers, Inc., New York
Subject: Computer networks
Packet switching
Simulation

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