The School of Interactive Computing (SIC), focuses on computing’s interaction with users and the environment. Students learn as much about modeling people or the world as they do about computers. Research questions focus broadly on how computers impact the quality of people’s lives. SIC connects to a large range of non-computing disciplines including psychology, mechanical engineering, music, and art.

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Recent Submissions

  • What's the Weather: Making Weather Data Accessible for Visually Impaired Students 

    Tomlinson, Brianna J.; Bruce, Carrie M.; Schuett, Jonathan H.; Walker, Bruce N. (Georgia Institute of Technology, 2016)
    We determined during a collaboration project in Kenya that students with visual impairments were interested in learning about weather data as part of their Science, Technology, Engineering, and Mathematics (STEM) education. ...
  • Wearable Vibrotactile Stimulation: How Passive Stimulation Can Train and Rehabilitate 

    Seim, Caitlyn (Georgia Institute of Technology, 2019-03-27)
    Haptic feedback from wearable devices is primarily used for alerts and virtual reality; however, wearable computing provides unique advantages in haptic interaction. Wearable devices can now provide tactile stimulation ...
  • Leveraging Mid-level Representations for Complex Activity Recognition 

    Ahsan, Unaiza (Georgia Institute of Technology, 2019-01-16)
    Dynamic scene understanding requires learning representations of the components of the scene including objects, environments, actions and events. Complex activity recognition from images and videos requires annotating large ...
  • Image Retrieval and Geolocalization with Deep Learning 

    Vo, Nam Ngoc (Georgia Institute of Technology, 2019-01-09)
    This work studies image localization task and explores image ranking/retrieval approach. Deep Learning has advanced many computer vision task including image retrieval; in addition, location tagged image data has become ...
  • Novel gestures for wearables 

    Zhang, Cheng (Georgia Institute of Technology, 2018-04-09)
    Wearable computing is an inevitable part of the next generation of computing [abowd2016beyon]. Compared with traditional computers (e.g., laptop, smartphones), wearable devices are much smaller, creating new challenges for ...
  • Urban 3D Scene Understanding from Images 

    Kundu, Abhijit (Georgia Institute of Technology, 2018-01-22)
    Human vision is marvelous in obtaining a structured representation of complex dynamic scenes, such as spatial scene-layout, re-organization of the scene into its constituent objects, support of each object, etc. We also ...
  • Robust approaches and optimization for 3D data 

    Sawhney, Rahul (Georgia Institute of Technology, 2018-04-06)
    We introduce a robust, purely geometric, representation framework for fundamental association and analysis problems involving multiple views and scenes. The framework utilizes surface patches / segments as the underlying ...
  • Bio-Inspired Navigation 

    Dellaert, Frank; Gill, Tarandeep (Georgia Institute of Technology, 2011-12)
  • Incremental design revision in biologically inspired design 

    Wiltgen, Bryan Joseph (Georgia Institute of Technology, 2018-11-09)
    Design is the process by which solutions get developed to solve social challenges, and its products can be seen across our world from toothbrushes to computers to spaceships. Conceptual design is an early phase of design ...
  • Interpretation, grounding and imagination for machine intelligence 

    Vedantam, Shanmukha Ramak (Georgia Institute of Technology, 2018-11-08)
    Understanding how to model computer vision and natural language jointly is a long-standing challenge in artificial intelligence. In this thesis, I study how modeling vision and language using semantic and pragmatic ...
  • Designing textile-based wearable on-body electronic interfaces utilizing vibro-tactile proprioceptive display 

    Zeagler, Charles Clinton (Georgia Institute of Technology, 2018-11-01)
    With the advent of commercially available heads-up-displays and other mobile information systems, there arises a need for on-body interfaces that can be used accurately and quickly without visual attention. In this ...
  • Extending 3D reconstruction to temporal and multi-model sensor data for precision agriculture 

    Dong, Jing (Georgia Institute of Technology, 2018-09-12)
    Crop monitoring is one of the most important tasks in precision agriculture, and to reduce cost, such task is often performed autonomously by unmanned aerial and ground vehicles. To capture 3D geometric information about ...
  • Analysis of Deviant Opioid Addiction Treatment Communities on Reddit 

    Zampieri, Francisco Alejandro
    As the opioid epidemic in the US continues, many addicts turn to clinically unverified, non-mainstream, deviant recovery methods to ameliorate the symptoms of withdrawal. In this study, we analyze discussion on the social ...
  • Deep Convolutional Player Modelling on Log and Level Data 

    Liao, Nicholas
    We present a novel approach to player modeling based on a convolutional neural net trained on game event logs. We test our approach and a hybrid extension over two distinct games, a clone of Super Mario Bros. and Gwario, ...
  • Examining the Potential of Low-Cost Virtual Reality for Low-Resource Learning Contexts 

    Vishwanath, Aditya
    We present a qualitative evaluation of a field deployment of the Google Expeditions Virtual Reality (VR) Toolkit at an after-school learning center for children from marginalized backgrounds in Mumbai, India. The lowering ...
  • Sketching mental maps of urban spaces for the visual analysis of spatial data 

    Godwin, James A. (Georgia Institute of Technology, 2018-07-31)
    Quantitative spatial data can be used to substantially augment our understanding of topics of interest to civic planning, including human behavior. However, it does not necessarily capture the qualitative values or ...
  • Physical computing education: Designing for student authorship of values-based learning experiences 

    DesPortes, Kayla Surry (Georgia Institute of Technology, 2018-07-31)
    No one should have to conform or assimilate in order to participate in the design and creation of technology; however, this is the reality facing many students today. Prior research suggests that the issues surrounding ...
  • Supporting everyday self-management practices for pediatric patients with epilepsy 

    Bidwell, Jonathan (Georgia Institute of Technology, 2018-06-05)
    Everyday life presents considerable challenges for people living with epilepsy. Many patients and caregivers struggle to adopt important epilepsy self-management behaviors due to the burden of data collection and reporting. ...
  • Designing and processing parametric models of steady lattices 

    Gupta, Ashish; Kurzeja, Kelsey; Rossignac, Jarek; Allen, George; Kumar, Pranav Srinivas; Musuvathy, Suraj (2018)
    Our goal is to facilitate the design, analysis, optimization, and additive manufacturing of a specific class of 3D lattices that may comprise an extremely large number of elements. We target curved lattices that exhibit ...
  • RangeFinder: Accelerating ball-interference queries against steady lattices 

    Kurzeja, Kelsey; Rossignac, Jarek (Georgia Institute of Technology, 2018)
    Advances in additive manufacturing techniques are enabling the fabrication of new microstructures and materials. These may often be defined in terms of a set of balls and of beams that each connects two balls. To support ...

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