• Key and Lock puzzles in Procedural Gameplay 

      Ashmore, Calvin (Georgia Institute of Technology, 2006-04)
      This project is an attempt to model and simulate key and lock puzzles in the style of Shigeru Miyamoto games, specifically the Zelda and Metroid series. Much of the gameplay in these titles is oriented around encountering ...
    • Murmur : kinetic relief sculpture, multi-sensory display, listening machine 

      Rydarowski, Aimee (Georgia Institute of Technology, 2007-05)
      Today, increasingly varied modes of data representation, coupled with accessible technological resources, have democratized the field of information visualization and opened computing to new user groups. This environment ...
    • Tagging for TV: Design Document 

      Lausier, Annie (Georgia Institute of Technology, 2007-05)
      In recent years, television has developed from a limited set of shows constrained by a fixed timeslot into a veritable viewer’s choice of channels, shows, and times. In addition, we have seen the rise of the complex episodic ...