Now showing items 1-2 of 2
Generating Comics Narrative to Summarize Wearable Computer Data
(Georgia Institute of Technology, 2006-04-12)
As people record their entire lives to disk, they need ways of summarizing and making sense of all of this data. Comics (and visual language) are a largely untapped medium for summarization, as they are already subtractive ...
Key and Lock puzzles in Procedural Gameplay
(Georgia Institute of Technology, 2006-04)
This project is an attempt to model and simulate key and lock puzzles in the style of Shigeru Miyamoto games, specifically the Zelda and Metroid series. Much of the gameplay in these titles is oriented around encountering ...