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dc.contributor.authorPhor, Pallavien_US
dc.date.accessioned2007-08-16T17:58:36Z
dc.date.available2007-08-16T17:58:36Z
dc.date.issued2007-07-10en_US
dc.identifier.urihttp://hdl.handle.net/1853/16298
dc.description.abstractThis thesis researches the potential for using Virtual Worlds as an advanced environment for interaction and simulation besides observation. Tables, matrices and scenarios have been developed to illustrate upfront, the route that can be taken to develop an advanced virtual environment. The paper attempts to build a dialogue for designers, to gauge the requirements of a client and thereby propose a schedule of deliverable, time and cost, in a pre-project phase.en_US
dc.publisherGeorgia Institute of Technologyen_US
dc.subjectVirtual environmenten_US
dc.subjectStory-boarden_US
dc.subjectMatrixen_US
dc.subjectTaxonomiesen_US
dc.subjectUsabilityen_US
dc.subjectScalabilityen_US
dc.subjectLevel of immersionen_US
dc.subject.lcshTeams in the workplace Data processingen_US
dc.subject.lcshVirtual reality in architectureen_US
dc.subject.lcshArchitectural design Computer simulationen_US
dc.subject.lcshArchitecture Technological innovationsen_US
dc.titleVirtual World: Observe, Interact & Simulateen_US
dc.title.alternativeVirtual World: Observe, Interact and Simulate
dc.typeThesisen_US
dc.description.degreeM.S.en_US
dc.contributor.departmentArchitectureen_US
dc.description.advisorCommittee Chair: Augenbroe, Godfried; Committee Member: Choudhary, Ruchi; Committee Member: Shaw, Jonathanen_US


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