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dc.contributor.authorFrasca, Gonzaloen_US
dc.date.accessioned2007-11-15T12:49:09Z
dc.date.available2007-11-15T12:49:09Z
dc.date.issued2001-05en_US
dc.identifier.urihttp://hdl.handle.net/1853/17657
dc.publisherGeorgia Institute of Technologyen_US
dc.rightsAccess restricted to authorized Georgia Tech users only.en_US
dc.subject.lcshInteractive televisionen_US
dc.subject.lcshVideogames Psychological aspectsen_US
dc.subject.lcshVideogames Political aspectsen_US
dc.subject.lcshVideogames Social aspectsen_US
dc.titleVideogames of the oppressed : videogames as a means for critical thinking and debateen_US
dc.typeThesisen_US
dc.description.degreeM.S.en_US
dc.contributor.departmentInformation Design and Technologyen_US
dc.description.advisorNeff Walkeren_US
dc.identifier.bibid607327en_US


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