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dc.contributor.authorRankin, Yolanda A.en_US
dc.contributor.authorShute, Marcusen_US
dc.contributor.authorMorrison, Deidreen_US
dc.date.accessioned2010-03-17T18:36:49Z
dc.date.available2010-03-17T18:36:49Z
dc.date.issued2009-10-02en_US
dc.identifier.urihttp://hdl.handle.net/1853/32318
dc.descriptionAtlanta Conference on Science and Innovation Policy 2009en_US
dc.descriptionThis presentation was part of the session : Science and Innovation Workforceen_US
dc.descriptionThis material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder. ©2009 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
dc.publisherGeorgia Institute of Technologyen_US
dc.relation.ispartofseriesACSIP09. Science and Innovation Workforceen_US
dc.titleUtilizing Massively Multiplayer Online Games to Foster Collaboration and Learningen_US
dc.typeProceedingsen_US
dc.contributor.corporatenameClark Atlanta Universityen_US
dc.contributor.corporatenameAlmaden Research Center (IBM Research)en_US
dc.contributor.corporatenameNorthwestern University


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