• Keynote Panel Discussion: John Romero, Christiane Paul, Harvey Smith, Richard Lemarchand; Moderator, Ian Bogost 

      Romero, John; Paul, Christiane; Smith, Harvey; Lemarchand, Richard; Bogost, Ian (Georgia Institute of Technology, 2010-02-06)
    • One Falls for Each of Us: The Prototyping of Tragedy 

      Brathwaite, Brenda (Georgia Institute of Technology, 2010-02-06)
      Incorporating 20,000 wooden figurines, incense and dozens of leather hides, Brenda Brathwaite’s latest game is One Falls for Each of Us. Currently in development, it is the fourth game in the Mechanic is the Message series ...
    • Sixteen Tons 

      Pozzi, Nathalie; Zimmerman, Eric (Georgia Institute of Technology, 2010-02-06)
      Sixteen Tons is a game for four players designed for a gallery setting, created by architect Nathalie Pozzi and game designer Eric Zimmerman for this conference. Sixteen Tons provides a case study that illuminates some of ...
    • What is an Art History of Games? 

      Nitsche, Michael; Bogost, Ian; Sharp, John (Georgia Institute of Technology, 2010-02-04)
      Opening remarks and a panel discussion with Ian Bogost, Michael Nitsche, and John Sharp at the Art History of Games event.