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Sixteen Tons is a game for four players designed for a gallery setting, created by architect Nathalie Pozzi and game designer Eric Zimmerman for this conference. Sixteen Tons provides a case study that illuminates some of the core issues of the Art History of Games conference. In what way can the project be considered art? What is Sixteen Tons "about?" The talk will mention precedents for the work within the history of both designers, outline some of the intentions behind the game, and describe the process of its creation.