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dc.contributor.authorHodgins, Jessica K.
dc.contributor.authorWooten, Wayne L.
dc.contributor.authorBrogan, David C.
dc.contributor.authorO'Brien, James F.
dc.date.accessioned2004-11-04T17:24:54Z
dc.date.available2004-11-04T17:24:54Z
dc.date.issued1995
dc.identifier.urihttp://hdl.handle.net/1853/3563
dc.description.abstractThis paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using control algorithms that cause a physically realistic model to perform the desired maneuver. For example, control algorithms allow the simulated humans to maintain balance while moving their arms, to run or bicycle at a variety of speeds, and to perform a handspring vault. Algorithms for group behaviors allow a number of simulated bicyclists to ride as a group while avoiding simple patterns of obstacles. We add secondary motion to the animations with spring-mass simulations of clothing driven by the rigid-body motion of the simulated human. For each simulation, we comparethe computed motion to that of humans performing similar maneuvers both qualitatively through the comparison of real and simulated video images and quantitatively through the comparison of simulated and biomechanical data.en
dc.format.extent180480 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.publisherGeorgia Institute of Technologyen
dc.relation.ispartofseriesGVU Technical Report;GIT-GVU-95-19
dc.subjectComputer animationen
dc.subjectHuman motionen
dc.subjectMotion controlen
dc.subjectDynamic simulationen
dc.subjectPhysically realistic modelingen
dc.titleAnimating Human Athleticsen
dc.typeTechnical Reporten


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