dc.contributor.author | Hodges, Larry F. | |
dc.contributor.author | Davis, Elizabeth Thorpe | |
dc.date.accessioned | 2004-11-12T14:51:33Z | |
dc.date.available | 2004-11-12T14:51:33Z | |
dc.date.issued | 1993 | |
dc.identifier.uri | http://hdl.handle.net/1853/3609 | |
dc.description.abstract | We examine the relationship between the different geometries implicit in a stereoscopic virtual environment. In particular, we examine in detail the relationship of retinal disparity, fixation point, binocular visual direction, and screen parallax. We introduce the concept of a volumetric spatial unit called a stereoscopic voxel. Due to the shape of stereoscopic voxels, apparent depth of points in space may be affected by their horizontal placement. | en |
dc.format.extent | 1401969 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.publisher | Georgia Institute of Technology | en |
dc.relation.ispartofseries | GVU Technical Report;GIT-GVU-93-02 | |
dc.subject | Stereoscopic virtual environments | en |
dc.subject | Screen parallax | en |
dc.subject | Stereoscopic voxel | en |
dc.title | Geometric Considerations for Stereoscopic Virtual Environments | en |
dc.type | Text | |
dc.type.genre | Technical Report | |