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dc.contributor.authorEad, Samer Omaren_US
dc.date.accessioned2010-12-21T15:28:54Z
dc.date.available2010-12-21T15:28:54Z
dc.date.issued2010-12-20en_US
dc.identifier.urihttp://hdl.handle.net/1853/36563
dc.description.abstractThis paper describes the technique formed for the creation of an efficient, simply rigged, customizable mermaid avatar model for the Mermaids massively multiplayer online game (MMOG). Our goal was to improve the in game customization of the player s 3D mermaid model, while maintaining rendering efficiency. We devised a procedure that utilizes the iterative nature of design without sacrificing the scientific and technical aspects of the project. Our procedure begins by a method known as Partitioning where we break down the model s body into distinct sub-models. During development, this partitioning allowed us to focus on smaller concise areas of interest, whereas during game-play this change granted the player greater strands of customization freedom. Since the model relied on a skeleton for its animations, it s partitioning required Skeletal Reformations to reassess the control scheme of the rig over the sub-models. In this method, individual sub-skeletons were designed to provide increased local control over their respective sub-models in contrast to the global control that the previous rig allowed. The sub-skeletons were then joined together forming a combined and complete skeletal rig for the mermaid model. We iterated through the previous methods refining their procedures in efforts of Balancing Customizability with Efficiency , which in turn provided us with the results of our novel technique. Our technique utilizes innovative methods that localize skeletal control over respective sub-models in a novel way, which allows increased customizability with limited costs to efficiency.en_US
dc.language.isoen_USen
dc.publisherGeorgia Institute of Technologyen_US
dc.subjectModelingen_US
dc.subjectGameen_US
dc.subjectDesignen_US
dc.subjectCharacteren_US
dc.subjectAvataren_US
dc.subjectModelen_US
dc.subjectMermaidsen_US
dc.subjectMMOen_US
dc.subjectMMOGen_US
dc.subjectRPGen_US
dc.subjectFirst personen_US
dc.titleDesigning a character avatar model for the Mermaids MMOen_US
dc.typeUndergraduate Thesisen_US
dc.contributor.departmentComputational Mediaen_US
dc.description.advisorFaculty Mentor: Celia Pearceen_US


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