Now showing items 40-54 of 54

    • Sonification of Pressure Changes in Swimming for Analysis and Optimization 

      Hermann, Thomas; Ungerechts, Bodo; Toussaint, Huub; Grote, Marius (Georgia Institute of Technology, 2012-06)
      This paper introduces new methods for the sonification of pressure sensor data measured while executing crawl stroke swimming. Swimming research aims at better understanding the flow conditions and detailed dynamics in ...
    • A sonification proposal for safe travels of blind people 

      Revuelta Sanz, Pablo; Ruiz-Mezcua, Belén; Sánchez Pena, Jose M. (Georgia Institute of Technology, 2012-06)
      Sonification is one of the most natural ways to complete the information perceived by the blinds. Thus, it has been widely applied to create assistive products to help these collective in their daily life. In our case, we ...
    • Sonifying ECoG seizure data with overtone mapping: a strategy for creating auditory gestalt from correlated multichannel data 

      Terasawa, Hiroko; Parvizi, Josef; Chafe, Chris (Georgia Institute of Technology, 2012-06)
      This paper introduces a mapping method, harmonic mapping, which projects multichannel time-series data onto a harmonic series structure. Because of the common fate effect of gestalt principle, correlated signals are perceived ...
    • Sound Effect Metaphors for Near Field Distance Sonification 

      Parseihian, Gaëtan; Katz, Brian F. G.; Conan, Simon (Georgia Institute of Technology, 2012-06)
      This article presents a concept of distance sound source sonification for virtual auditory displays in the context of the creation of an assistive device for the visually impaired. In order to respond to user needs, three ...
    • Sound for 3D cinema and the sense of presence 

      André, Cédric R.; Embrechts, Jean-Jacques; Verly, Jacques G.; Rébillat, Marc; Katz, Brian F. G. (Georgia Institute of Technology, 2012-06)
      While 3D cinema is becoming more and more established, little effort has focused on the general problem of producing a 3D sound scene spatially coherent with the visual content of a stereoscopic-3D (s-3D) movie. As 3D ...
    • The sound of musicons: investigating the design of musically derived audio cues 

      McLachlan, Ross; McGee-Lennon, Marilyn; Brewster, Stephen (Georgia Institute of Technology, 2012-06)
      Musicons (brief samples of well-known music used in auditory interface design) have been shown to be memorable and easy to learn. However, little is known about what actually makes a good Musicon and how they can be created. ...
    • The Sounds of the Discussion of Sounds 

      Bethancourt, Matt (Georgia Institute of Technology, 2012-06)
      The Sound of the Discussion of Sounds is a real-time composition and performance computer program built in PHP, MySQL, Max/MSP and Ableton Live that allows listeners to musically hear the subtle changes that occur over ...
    • Spatialized audio for mixed reality theater: the Egyptian oracle 

      Nambiar, Ajayan; Jacobson, Jeffrey (Georgia Institute of Technology, 2012-06)
      In the Egyptian Oracle, we project a simulation of an ancient temple onto a large projection screen. (See http://publicvr.org/egypt/oracle/shortvid.html). We create the illusion of a contiguous space by matching the scale ...
    • Storage in Collaborative Networked Art 

      Freeman, Jason (Georgia Institute of Technology, 2009)
      This chapter outlines some of the challenges and opportunities associated with storage in networked art. Using comparative analyses of collaborative networked music as a starting point, this chapter explores how networked ...
    • SysSon - a systematic procedure to develop sonifications 

      Vogt, Katharina; Goudarzi, Visda; Höldrich, Robert (Georgia Institute of Technology, 2012-06)
      The newly started research project SysSon will develop a systematic procedure to develop sonifications, and test the procedure with climate data. The SysSon approach addresses the relevant obsta cles that are met when ...
    • "Trained ears" and "correlation coefficients": A social science perspective on sonification 

      Supper, Alexandra (Georgia Institute of Technology, 2012-06)
      This paper presents a social science perspective on the field of sonification research. Adopting a perspective informed by constructivist science and technology studies (STS), the paper begins by arguing why sonification ...
    • Tweetscapes - Real-time Sonification of Twitter data streams for Radio Broadcasting 

      Hermann, Thomas; Nehls, Anselm Venezian; Eitel, Florian; Barri, Tarik; Gammel, Marcus (Georgia Institute of Technology, 2012-06)
      This paper introduces Tweetscapes, a system that transforms message streams from Twitter in real-time into a soundscape that allows the listener to perceive characteristics of twitter messages such as their density, origin, ...
    • Voice of Sisyphus: an image sonification multimedia installation 

      McGee, Ryan Michael; Dickinson, Joshua; Legrady, George (Georgia Institute of Technology, 2012-06)
      Voice of Sisyphus is a multimedia installation consisting of a projection of a black and white image sonified and spatialized through a 4 channel audio system. The audio-visual composition unfolds as several regions within ...
    • Were those coconuts or horse hoofs? Visual context effects on identification and veracity of everyday sounds 

      Bonebright, Terri L. (Georgia Institute of Technology, 2012-06)
      This study examined whether visual context has an effect on the identification of everyday sounds. Scenes portraying actions that lead to everyday sounds were paired with the actual sounds, acoustically similar sounds and ...
    • Who's sonifying data and how are they doing it? A comparison of ICAD and other venues since 2009 

      Bearman, Nick; Brown, Ethan (Georgia Institute of Technology, 2012-06)
      What disciplines are applying data sonification, and what synthesis tools are they using to make the sounds? These questions are basic to understanding the state of sonification today, but they are surprisingly difficult ...