Now showing items 32-51 of 54

    • Recognition of Audified Data in Untrained Listeners 

      Alexander, Robert Lewis, II; O'Modhrain, Sile; Gilbert, Jason; Zurbuchen, Thomas; Simoni, Mary (Georgia Institute of Technology, 2012-06)
      The effective navigation and analysis of large data sets is a persistent challenge within the scientific community. The objective of this experiment was to determine whether participants who received no training were able ...
    • Revisiting pulse rate, frequency and perceived urgency: have relationships changed and why? 

      Gonzalez, Christian; Lewis, Bridget A.; Baldwin, Carryl L. (Georgia Institute of Technology, 2012-06)
      As the presence of technology within vehicles increases, alerts and warnings need to not only be salient, but also correctly mapped to events of varying time sensitivity. The goal of this research was to reevaluate key ...
    • Shaking up Earth Science: Visual and Auditory Representations of Earthquake Interactions 

      Aiken, Chastity; Simpson, David; Kilb, Debi; Shelly, David; Peng, Zhigang; Michael, Andy; Enescu, Bogdan (Georgia Institute of Technology, 2012-06)
      One earthquake can influence subsequent earthquakes. To demonstrate such earthquake interactions, seismologists have used in the past "snapshot" static images. Although statis images can, by themselves, convey basic ...
    • Sonic Window #1 [2011] — A Real Time Sonification 

      Vigani, Andrea (Georgia Institute of Technology, 2012-06)
      This is a real time audio installation in Max/MSP. It is a sonification of an abstract process: the writing on Twitter about music listening experiences on the web by people around the world. My purpose is not to sonify ...
    • Sonification as a social right implementation 

      Revuelta Sanz, Pablo; Ruiz-Mezcua, Belén; Sánchez Pena, Jose M. (Georgia Institute of Technology, 2012-06)
      The rights discussion begins in Europe, with Modernity, in the 17th century. In this historical moment, social and equal rights are supposed to be universal, and are used to fight against absolutism and the religion ...
    • Sonification for the Installation Drawn Together 

      Bretan, Mason; Weinberg, Gil; Freeman, Jason (Georgia Institute of Technology, 2012-06)
      This extended abstract describes Drawn Together, an interactive art installation in which a person takes turns drawing with a computer. We describe the process of the interaction and the methods used to creatively sonify ...
    • Sonification of a real-time physics simulation within a virtual environment 

      Perkins, Rhys (Georgia Institute of Technology, 2012-06)
      There has been an increasing amount of research in utilising 3D virtual environments as a core component of interactive sonifications. While showing considerable potential for their ability in producing both real-time ...
    • A sonification of Kepler space telescope star data 

      Winton, Riley J.; Gable, Thomas M.; Schuett, Jonathan; Walker, Bruce N. (Georgia Institute of Technology, 2012-06)
      A performing artist group interested in including a sonification of star data from NASA’s Kepler space telescope in their next album release approached the Georgia Tech Sonification Lab for assistance in the process. The ...
    • Sonification of Pressure Changes in Swimming for Analysis and Optimization 

      Hermann, Thomas; Ungerechts, Bodo; Toussaint, Huub; Grote, Marius (Georgia Institute of Technology, 2012-06)
      This paper introduces new methods for the sonification of pressure sensor data measured while executing crawl stroke swimming. Swimming research aims at better understanding the flow conditions and detailed dynamics in ...
    • A sonification proposal for safe travels of blind people 

      Revuelta Sanz, Pablo; Ruiz-Mezcua, Belén; Sánchez Pena, Jose M. (Georgia Institute of Technology, 2012-06)
      Sonification is one of the most natural ways to complete the information perceived by the blinds. Thus, it has been widely applied to create assistive products to help these collective in their daily life. In our case, we ...
    • Sonifying ECoG seizure data with overtone mapping: a strategy for creating auditory gestalt from correlated multichannel data 

      Terasawa, Hiroko; Parvizi, Josef; Chafe, Chris (Georgia Institute of Technology, 2012-06)
      This paper introduces a mapping method, harmonic mapping, which projects multichannel time-series data onto a harmonic series structure. Because of the common fate effect of gestalt principle, correlated signals are perceived ...
    • Sound Effect Metaphors for Near Field Distance Sonification 

      Parseihian, Gaëtan; Katz, Brian F. G.; Conan, Simon (Georgia Institute of Technology, 2012-06)
      This article presents a concept of distance sound source sonification for virtual auditory displays in the context of the creation of an assistive device for the visually impaired. In order to respond to user needs, three ...
    • Sound for 3D cinema and the sense of presence 

      André, Cédric R.; Embrechts, Jean-Jacques; Verly, Jacques G.; Rébillat, Marc; Katz, Brian F. G. (Georgia Institute of Technology, 2012-06)
      While 3D cinema is becoming more and more established, little effort has focused on the general problem of producing a 3D sound scene spatially coherent with the visual content of a stereoscopic-3D (s-3D) movie. As 3D ...
    • The sound of musicons: investigating the design of musically derived audio cues 

      McLachlan, Ross; McGee-Lennon, Marilyn; Brewster, Stephen (Georgia Institute of Technology, 2012-06)
      Musicons (brief samples of well-known music used in auditory interface design) have been shown to be memorable and easy to learn. However, little is known about what actually makes a good Musicon and how they can be created. ...
    • The Sounds of the Discussion of Sounds 

      Bethancourt, Matt (Georgia Institute of Technology, 2012-06)
      The Sound of the Discussion of Sounds is a real-time composition and performance computer program built in PHP, MySQL, Max/MSP and Ableton Live that allows listeners to musically hear the subtle changes that occur over ...
    • Spatialized audio for mixed reality theater: the Egyptian oracle 

      Nambiar, Ajayan; Jacobson, Jeffrey (Georgia Institute of Technology, 2012-06)
      In the Egyptian Oracle, we project a simulation of an ancient temple onto a large projection screen. (See http://publicvr.org/egypt/oracle/shortvid.html). We create the illusion of a contiguous space by matching the scale ...
    • Storage in Collaborative Networked Art 

      Freeman, Jason (Georgia Institute of Technology, 2009)
      This chapter outlines some of the challenges and opportunities associated with storage in networked art. Using comparative analyses of collaborative networked music as a starting point, this chapter explores how networked ...
    • SysSon - a systematic procedure to develop sonifications 

      Vogt, Katharina; Goudarzi, Visda; Höldrich, Robert (Georgia Institute of Technology, 2012-06)
      The newly started research project SysSon will develop a systematic procedure to develop sonifications, and test the procedure with climate data. The SysSon approach addresses the relevant obsta cles that are met when ...
    • "Trained ears" and "correlation coefficients": A social science perspective on sonification 

      Supper, Alexandra (Georgia Institute of Technology, 2012-06)
      This paper presents a social science perspective on the field of sonification research. Adopting a perspective informed by constructivist science and technology studies (STS), the paper begins by arguing why sonification ...
    • Tweetscapes - Real-time Sonification of Twitter data streams for Radio Broadcasting 

      Hermann, Thomas; Nehls, Anselm Venezian; Eitel, Florian; Barri, Tarik; Gammel, Marcus (Georgia Institute of Technology, 2012-06)
      This paper introduces Tweetscapes, a system that transforms message streams from Twitter in real-time into a soundscape that allows the listener to perceive characteristics of twitter messages such as their density, origin, ...