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dc.contributor.authorHoward, Ayanna M.en_US
dc.contributor.authorPark, Hae Wonen_US
dc.contributor.authorKemp, Charles C.en_US
dc.date.accessioned2011-04-05T18:06:22Z
dc.date.available2011-04-05T18:06:22Z
dc.date.issued2008-08
dc.identifier.citationA. Howard, H.W. Park, C. Kemp, “Extracting Play Primitives for a Robot Playmate by Sequencing Low-Level Motion Behavior,” IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), Munich, Germany, August 2008. 360-365.en_US
dc.identifier.isbn978-1-4244-2212-8
dc.identifier.urihttp://hdl.handle.net/1853/38382
dc.description©2008 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.en_US
dc.descriptionPresented at the 17th IEEE International Symposium on Robot and Human Interactive Communication, Technische Universität München, Munich, Germany, August 1-3, 2008 (RO-MAN 2008)en_US
dc.descriptionDOI: 10.1109/ROMAN.2008.4600692en_US
dc.description.abstractIn this paper, we discuss a methodology to extract play primitives, defined as a sequence of low-level motion behaviors identified during a playing action, such as stacking or inserting a toy. Our premise is that if a robot could interpret the basic movements of a humanpsilas play, it will be able to interact with many different kinds of toys, in conjunction with its human playmate. As such, we present a method that combines motion behavior analysis and behavior sequencing, which capitalizes on the inherent characteristics found in the dynamics of play such as the limited domain of the objects and manipulation skills required. In this paper, we give details on the approach and present results from applying the methodology to a number of play scenarios.en_US
dc.language.isoen_USen_US
dc.publisherGeorgia Institute of Technologyen_US
dc.subjectInteractive playen_US
dc.subjectLow-level motion behavioren_US
dc.subjectPlay primitivesen_US
dc.subjectRobot playmateen_US
dc.titleExtracting Play Primitives for a Robot Playmate by Sequencing Low-Level Motion Behavioren_US
dc.typeProceedingsen_US
dc.contributor.corporatenameGeorgia Institute of Technology. School of Electrical and Computer Engineeringen_US
dc.contributor.corporatenameGeorgia Institute of Technology. Human-Automation Systems Laben_US
dc.contributor.corporatenameGeorgia Institute of Technology. Center for Robotics and Intelligent Machinesen_US
dc.publisher.originalInstitute of Electrical and Electronics Engineersen_US
dc.identifier.doi10.1109/ROMAN.2008.4600692


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