Sonification of a real-time physics simulation within a virtual environment
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There has been an increasing amount of research in utilising 3D virtual environments as a core component of interactive sonifications. While showing considerable potential for their ability in producing both real-time visualisation and sound, they often come with constraints as a result of their design decision processes. This paper presents developments of a prototype that have arisen out of my attempts to address some of the issues involved in bringing sonification to a wider audience through a universal metaphor. These new additions allow for an intuitive, elementary introduction into to the world of auditory display, while providing a more flexible and immersive environment for composition and sound design.