The College of Computing formed the School of Interactive Computing in 2007. SIC has taken the initiative in creating new, more effective techniques and practices for computing education. At the doctoral level, we led in the development of a Ph.D. in robotics; we’ve led a national trend in offering a Ph.D. in human-centered computing; and we participate fully in the College’s Ph.D. in computer science.

Recent Submissions

  • Incremental design revision in biologically inspired design 

    Wiltgen, Bryan Joseph (Georgia Institute of Technology, 2018-11-09)
    Design is the process by which solutions get developed to solve social challenges, and its products can be seen across our world from toothbrushes to computers to spaceships. Conceptual design is an early phase of design ...
  • Interpretation, grounding and imagination for machine intelligence 

    Vedantam, Shanmukha Ramak (Georgia Institute of Technology, 2018-11-08)
    Understanding how to model computer vision and natural language jointly is a long-standing challenge in artificial intelligence. In this thesis, I study how modeling vision and language using semantic and pragmatic ...
  • Designing textile-based wearable on-body electronic interfaces utilizing vibro-tactile proprioceptive display 

    Zeagler, Charles Clinton (Georgia Institute of Technology, 2018-11-01)
    With the advent of commercially available heads-up-displays and other mobile information systems, there arises a need for on-body interfaces that can be used accurately and quickly without visual attention. In this ...
  • Extending 3D reconstruction to temporal and multi-model sensor data for precision agriculture 

    Dong, Jing (Georgia Institute of Technology, 2018-09-12)
    Crop monitoring is one of the most important tasks in precision agriculture, and to reduce cost, such task is often performed autonomously by unmanned aerial and ground vehicles. To capture 3D geometric information about ...
  • Sketching mental maps of urban spaces for the visual analysis of spatial data 

    Godwin, James A. (Georgia Institute of Technology, 2018-07-31)
    Quantitative spatial data can be used to substantially augment our understanding of topics of interest to civic planning, including human behavior. However, it does not necessarily capture the qualitative values or ...
  • Physical computing education: Designing for student authorship of values-based learning experiences 

    DesPortes, Kayla Surry (Georgia Institute of Technology, 2018-07-31)
    No one should have to conform or assimilate in order to participate in the design and creation of technology; however, this is the reality facing many students today. Prior research suggests that the issues surrounding ...
  • Supporting everyday self-management practices for pediatric patients with epilepsy 

    Bidwell, Jonathan (Georgia Institute of Technology, 2018-06-05)
    Everyday life presents considerable challenges for people living with epilepsy. Many patients and caregivers struggle to adopt important epilepsy self-management behaviors due to the burden of data collection and reporting. ...
  • A multimodal execution monitor for assistive robots 

    Park, Daehyung (Georgia Institute of Technology, 2018-03-16)
    Assistive robots have the potential to serve as caregivers, providing assistance with activities of daily living to people with disabilities. Monitoring when something has gone wrong could help assistive robots operate ...
  • Teaching robots about human environments: Leveraging human interaction to efficiently learn and use multisensory object affordances 

    Chu, Vivian (Georgia Institute of Technology, 2018-01-09)
    The real world is complex, unstructured, and contains high levels of uncertainty. Although past work shows that robots can successfully operate in situations where a single skill is needed, they will need a framework that ...
  • Visualization of textual content from social media and online communities 

    Hu, Mengdie (Georgia Institute of Technology, 2018-01-22)
    In this thesis, I explore design principles for interactive visualizations that facilitate analysis of large quantities of text documents from social media and online communities. I summarize characteristics of such text ...
  • Personalized mobile tools to support the cancer trajectory 

    Jacobs, Maia L. (Georgia Institute of Technology, 2017-11-13)
    When managing cancer, people encounter many physical, emotional, social, and logistical challenges that impede on their quality of life and their ability to effectively manage their health. Helping people overcome these ...
  • Learning embodied models of actions from first person video 

    Li, Yin (Georgia Institute of Technology, 2017-08-28)
    Advances in sensor miniaturization, low-power computing, and battery life have enabled the first generation of mainstream wearable cameras. Millions of hours of videos are captured by these devices every year, creating a ...
  • Lateral positioning of a monocular head-worn display 

    Haynes, Malcolm Gibran (Georgia Institute of Technology, 2017-08-25)
    Head-worn displays (HWDs) such as Google Glass are becoming more common. However, the optimal location for the display of such devices is an open question. Existing devices have displays located above, below, and in line ...
  • Understanding social media credibility 

    Mitra, Tanushree (Georgia Institute of Technology, 2017-07-12)
    Today, social media provide the means by which billions of people experience news and events happening around the world. We hear about breaking news from people we “follow” on Twitter. We engage in discussions about unfolding ...
  • The internet of living things: Enabling increased information flow in dog—human interactions 

    Alcaidinho, Joelle Marie (Georgia Institute of Technology, 2017-04-25)
    The human–canine relationship is one of the oldest relationships between a hu- man and an animal. Even with this longevity and unique living arrangement, there is still a great deal that we don’t know about our dogs. What ...
  • Creative sense-making: A cognitive framework for quantifying interaction dynamics in co-creation 

    Davis, Nicholas M. (Georgia Institute of Technology, 2017-04-07)
    Collaboration is a powerful way to inspire and support creativity. The field of computational creativity is beginning to explore how co-creative agents might collaborate with humans during their creative process in co-creative ...
  • Enabling In situ & context-based motion gesture design 

    Parnami, Aman (Georgia Institute of Technology, 2017-04-05)
    Motion gestures, detected through body-worn inertial sensors, are an expressive, fast to access input technique, which is ubiquitously supported by mobile and wearable devices. Recent work on gesture authoring tools has ...
  • Data visualization on tablet devices 

    Sadana, Ramik (Georgia Institute of Technology, 2017-04-05)
    Multitouch input is now ubiquitous and the popularity of devices using it has grown tremendously in recent years. The ability to directly touch and manipulate data on the screen without using any intermediary devices is ...
  • Understanding and circumventing censorship on Chinese social media 

    Hiruncharoenvate, Chaya (Georgia Institute of Technology, 2017-04-05)
    Chinese Internet users not only face the most technologically advanced filtering system in the world, the Great Firewall of China, but also are under the watchful eyes of the repressive government that controls every layer ...
  • Automated iterative game design 

    Zook, Alexander (Georgia Institute of Technology, 2016-12-06)
    Computational systems to model aspects of iterative game design were proposed, encompassing: game generation, sampling behaviors in a game, analyzing game behaviors for patterns, and iteratively altering a game design. ...

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