Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design

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Title: Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Author: Solarski, Chris
Abstract: Chris Solarski presents key concepts from his book—'Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design' (Watson Guptill 2012)—exploring links between classical art and video games; enabling developers to increase their creative scope, and design more expressive and varied emotional experiences in games. Although the talk is primarily aimed at video game developers, it is equally accessible to those interested to learn about gaming’s future, and potential as an artistic medium.
Description: Presented on October 1, 2012 at 4:15 p.m. in Clough Commons Auditorium, Georgia Tech Library. Runtime: 54:42 minutes
Type: Presentation
Video
URI: http://hdl.handle.net/1853/45208
Date: 2012-10-01
Contributor: Georgia Institute of Technology. School of Literature, Media, and Communication
Georgia Institute of Technology. Graduate Program in Digital Media
Switzerland. Botschaft (U.S.)
Publisher: Georgia Institute of Technology
Subject: Art history
Classical art
Design
Digital
Drawing
Video Games

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