Fast and robust cloth simulation
Shin, Michael Young
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The goal of this project is to develop a realistic, robust, and fast cloth-simulator - realistic and robust, so that the clothes behave as expected; and fast, so that results can be seen instantly and the clothes can be interacted with in real-time. A variety of papers on previous works are referenced, so that the specific advancements of each research may be combined to produce the desired simulator. The long-term intention of this project is to serve as the requisite physical engine in which a protocol for the animation of digital characters putting on clothes may be developed. This has applications in robotics, wherein the protocol used by the digital character can be taught to robots, which may then help people who have difficulty dressing themselves.