Now showing items 250-269 of 536

    • Integrating Meeting Capture within a Collaborative Team Environment 

      Richter, Heather Anne; Abowd, Gregory D.; Geyer, Werner; Daijavad, Shahrokh; Fuchs, Ludwin; Poltrock, Steven (Georgia Institute of Technology, 2001)
      Meeting capture has been a common subject of research in the ubiquitous computing community for the past decade. However, the majority of the research has focused on technologies to support the capture and not enough on ...
    • Integrating Perceptual and Symbolic Information in VR 

      Bolter, J. David; Hodges, Larry F.; Meyer, Thomas C.; Nichols, Alison (Georgia Institute of Technology, 1995)
      Inside or outside the lab, most current VR aims at reproducing perceptual experience. The goal is to give the user the sensation that he or she is walking along a hallway in a building, flying over a city, or riding in a ...
    • Integrating Status and Event Phenomena in Formal Specifications of Interactive Systems 

      Abowd, Gregory D.; Dix, Alan (Georgia Institute of Technology, 1994)
      In this paper we investigate the appropriateness of formal specification languages for the description of user interface phenomena. Specifically, we are concerned with the distinction between continuously available ...
    • Integrating Visualization Support Into Distributed Computing Systems 

      Topol, Brad Byer; Stasko, John T.; Sunderam, Vaidy (Georgia Institute of Technology, 1994)
      Visualization and animation tools may become extremely important aids in the understanding, verification, and performance tuning of parallel computations. Presently, however, the use of visualization has had only a limited ...
    • Intent, Perception, and Out-of-Core Visualization Applied to Terrain 

      Davis, Douglass; Jiang, Tian-Yue; Ribarsky, William; Faust, Nick L. (Nickolas Lea) (Georgia Institute of Technology, 1998)
      This paper considers how out-of-core visualization applies to terrain datasets, which are among the largest now presented for interactive visualization and can range to sizes of 20 GB and more. It is found that a combination ...
    • Interacting with Multiple Alternatives Generated by Recognition Technologies 

      Mankoff, Jennifer C.; Abowd, Gregory D.; Hudson, Scott E. (Georgia Institute of Technology, 1999)
      Despite significant advances in recognition technologies in areas such as speech and gesture recognition, our experience tells us that recognition errors and uncertainty are unlikely to disappear. For the foreseeable future, ...
    • Interaction in Semi-Immersive Large Display Environments 

      Van de Pol, Rogier; Ribarsky, William; Hodges, Larry F.; Post, F. H. (Frits H.) (Georgia Institute of Technology, 1998)
      This paper evaluates interaction methods within the general framework of navigation, selection, and manipulation. It considers large display environments and, in particular, the virtual workbench, comparing this system ...
    • Interaction Techniques for Ambiguity Resolution in Recognition-Based Interfaces 

      Mankoff, Jennifer C.; Hudson, Scott E.; Abowd, Gregory D. (Georgia Institute of Technology, 2000)
      Because of its promise of natural interaction, recognition is coming into its own as a mainstream technology for use with computers. Both commercial and research applications are beginning to use it extensively. However ...
    • Interactive Model-Based Image Understanding 

      Lawton, Daryl T.; Gardner, Warren F. (Georgia Institute of Technology, 1995)
      This paper describes a general architecture for an interactive model-based vision system. A human specifies a limited amount of information which establishes a context for autonomous interpretation of images. Object models ...
    • Interactive Model-Based Vehicle Tracking 

      Gardner, Warren F.; Lawton, Daryl T. (Georgia Institute of Technology, 1995)
      This paper describes an interactive model-based vision system for vehicle tracking. A human specifies a limited amount of information in the form of object models, which establish a context for autonomous interpretation ...
    • Interactive Story Authoring for Knowledge‐Based Support for Investigative Analysis: A Second STAB at Making Sense of VAST Data 

      Goel, Ashok K.; Sinharoy, Avik; Adams, Summer; Dokania, Adity (Georgia Institute of Technology, 2010)
      The sensemaking task in investigative analysis generates stories that connect entities and events in an input stream of data. The Stab system represents crime stories as hierarchical scripts with goals and states. It ...
    • Interactive Walls: Addressing the Challenges of Large-scale Interactive Surfaces 

      Summet, Jay W.; Somani, Ramswaroop; Abowd, Gregory D.; Rehg, James Matthew (Georgia Institute of Technology, 2002)
      We present a prototype large-scale interactive electronic whiteboard wall. Various input, output and vision technologies are used to create a surface that can capture digital ink as well as support pen-based interaction ...
    • Intermezzo Implementation Notes 

      Edwards, W. Keith (Georgia Institute of Technology, 1993)
      A collaboration support environment is a software system which developers can build on top of to provide more robust and flexible collaborative operations. This paper describes the architecture of the Intermezzo collaboration ...
    • An Interview-based Study of Display Space Management 

      Hutchings, Dugald Ralph; Stasko, John T. (Georgia Institute of Technology, 2003)
      There are a number of challenges for researchers in the area of window and screen space management: (1) many systems have been proposed, but little study on people's window interaction habits exists, (2) users of emerging ...
    • Investigating Multimedia Learning with Web Lectures 

      Day, Jason Allan; Foley, James D.; Catrambone, Richard (Georgia Institute of Technology, 2006)
      Naturalistic research has shown that a web lecture intervention that includes multimedia lectures studied before class, short homework assignments, and in-class application activities can increase students' grades and ...
    • Is a Picture Worth a Thousand Words? An Evaluation of Information Awareness Displays 

      Plaue, Christopher Michael; Miller, Todd; Stasko, John T. (Georgia Institute of Technology, 2004)
      Little is known about what makes a peripheral or ambient display effective at presenting awareness information or simply, if one is better than another. Furthermore, techniques for evaluating these types of displays are ...
    • KeyMenu: A Keyboard Based Hierarchical Menu 

      Lyons, Kenton Michael; Patel, Nirmal J.; Starner, Thad (Georgia Institute of Technology, 2002)
      KeyMenu is a keyboard based hierarchical menu system originally designed for use on a wearable computer. The menu uses a one to one mapping between buttons on the keyboard and menu items. The KeyMenu leverages off of the ...
    • Kids Telling Fables Through 3D Animation 

      Zagal, José Pablo; Piper, Anne Marie; Bruckman, Amy S. (Georgia Institute of Technology, 2004)
      Creating 3D animations has traditionally been restricted to adult experts. With the advent of easy-to-use software packages like Alice, we can now imagine animations being created by end users with no formal training in ...
    • A Knowledge-Based System for Capturing Human-Computer Interaction Events: CHIME 

      Badre, Albert; Santos, Paulo J. (Georgia Institute of Technology, 1991)
      The ability to capture and analyze human-computer interaction (HCI) data is an important part of the iterative interface development process. In this paper, we claim that in order to perform accurate and extensive analysis ...
    • Knowledgeable Development Environments Using Shared Design Models 

      Neches, Robert; Foley, James D.; Szekely, Pedro; Sukaviriya, Piyawadee (Noi); Luo, Ping; Kovacevic, Srdjan; Hudson, Scott E. (Georgia Institute of Technology, 1992)
      We describe MASTERMIND, a step toward our vision of a knowledge-based design-time and run-time environment where human-computer interface development is centered around an all-encompassing design model. The MASTERMIND ...