Now showing items 1-20 of 1073

    • 1/F Noise and Auditory Aesthetics: Sonification of a Driven Bead Pile 

      Winters, R Michael (International Community for Auditory Display, 2011-06)
      “1=f noise” describes the behavior of many naturally occurring complex dynamical systems over time. Perhaps more surprising than its ubiquity in nature is its prevalence in speech and especially music. Current research ...
    • A 16-speaker audio visual display interface and control system 

      O'Dwyer, M. F.; Potard, G; Burnett, I. (Georgia Institute of TechnologyInternational Community for Auditory Display, 2004-07)
      This paper details the CHESS system developed at the University of Wollongong. CHESS aims to provide a hardware and software platform for the creation, manipulation and playback of complex three-dimensional sound scenes. ...
    • 3D audio as an information-environment: Manipulating perceptual significance for differentiation and pre-selection 

      Lennox, Peter P; Vaughan, John M; Myatt, Tony (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Contemporary use of sound as artificial information display is rudimentary, with little 'depth of significance' to facilitate users' selective attention. We believe that this is due to conceptual neglect of 'context' or ...
    • 3D audio interfaces for the blind 

      Frauenberger, Christopher; Noistering, Markus (Georgia Institute of TechnologyInternational Community on Auditory Display, 2003-07)
      Our work is dealing with alternative interaction modes for visually impaired and blind people to use computers. The aim of the proposed approach is to exploit the human hearing capabilities to a better degree than this is ...
    • A 3D real time rendering engine for binaural sound reproduction 

      Noisternig, Markus; Musil, Thomas; Sontacchi, Alois; Höldrich, Robert (Georgia Institute of TechnologyInternational Community on Auditory Display, 2003-07)
      A method of computationally efficient 3D sound reproduction via headphones is presented using a virtual Ambisonic approach. Previous studies have shown that incorporating head tracking as well as room simulation is important ...
    • 3D real-time auralization with separate rendering of direct sound, reflections and directional late reverberation 

      Lesoinne, S; Werner, N; Embrechts, J. J. (Georgia Institute of TechnologyInternational Community on Auditory Display, 2006-06)
      Auralization in room acoustics is created by the convolution of an anechoic audio signal with the RIR (room impulse response), either computed or measured at the receiver location. This paper addresses the directional RIRs ...
    • 3D real-time auralization with separate rendering of direct sound, reflections and directional late reverberation 

      Lesoinne, S; Werner, N; Embrechts, J. J (Georgia Institute of TechnologyInternational Community for Auditory Display, 2010-06)
      Auralization in room acoustics is created by the convolution of an anechoic audio signal with the RIR (room impulse response), either computed or measured at the receiver location. This paper addresses the directional RIRs ...
    • 3D sound can have a negative impact on the perception of visual content in audiovisual reproductions 

      Mendonça, Catarina; Rummukainen, Olli; Pulkki, Ville (Georgia Institute of TechnologyUniversity of Music and Performing Arts Graz. Institute of Electronic Music and Acoustics, 2015-07)
      There is reason to believe that sound interacts with visual attention mechanisms. Practical implications of that interaction have never been analyzed in the context of spatial sound design for audiovisual reproduction. ...
    • 3D sound image localization by interaural differences and the median plane HRTF 

      Morimoto, M.; Itoh, M.; Iida, K. (Georgia Institute of TechnologyInternational Community on Auditory Display, 2002-07)
      A new 3-D localization method by simulating interaural differences and the HRTF in a sagittal plane is proposed. This method is based on the supposition that the spectral cues would be common in any sagittal plane. ...
    • 3D sound reproduction through stereo inner-phones 

      Iida, K.; Matsuda, J.; Nakamura, K.; Itoh, M.; Morimoto, M. (Georgia Institute of TechnologyInternational Community on Auditory Display, 2002-07)
      A 3-D sound reproduction method through stereo inner-phones is proposed. This method uses HRTFs and a correction filter, Hc, which compensates the changes of the transfer functions of the ear canals caused by insertion of ...
    • 3D Time-Based Aural Data Representation Using D4 Library’s Layer Based Amplitude Panning Algorithm 

      Bukvic, Ivica Ico (International Community on Auditory Display, 2016-07)
      The following paper introduces a new Layer Based Amplitude Panning algorithm and supporting D4 library of rapid prototyping tools for the 3D time-based data representation using sound. The algorithm is designed to scale ...
    • A 3D-auditory environment for hierarchical navigation in non-visual interaction 

      Crispien, Kai; Fellbaum, Klaus; Savidis, Anthony; Stephanidis, Constantine (Georgia Institute of TechnologyInternational Community on Auditory Display, 1996-11)
      This report describes the development of a generic, reusable spatial auditory environment, which combines a spatial auditory display derived by processing sound sources with head-related transfer functions, with gesture ...
    • 3DJ: A supercollider framework for real-time sound spatialization 

      Perez-Lopez, Andres (Georgia Institute of TechnologyUniversity of Music and Performing Arts Graz. Institute of Electronic Music and Acoustics, 2015-07)
      The field of real time sound spatizalization is recently receiving much attention, as suggested by the large number of proposals appeared in last years - both from software spatialization frameworks and from hardware ...
    • A Bone Conduction Based Spatial Auditory Display as Part of a Wearable Hybrid Interface 

      Barde, Amit; Lee, Gun; Ward, Matt; Helton, William S.; Billinghurst, Mark (International Community on Auditory Display, 2016-07)
      Attention redirection trials were carried out using a wearable interface incorporating auditory and visual cues. Visual cues were delivered via the screen on the Recon Jet - a wearable computer resembling a pair of glasses ...
    • A Task-Analysis-Based Evaluation of Sonification Designs for Two sEMG Tasks 

      Peres, S. Camille; Verona, Daniel (International Community on Auditory Display, 2016-07)
      This paper presents a brief description of surface electromyography (sEMG), what it can be used for, as well as some of the problems associated with visual displays of sEMG data. Sonifications of sEMG data have shown ...
    • AB - web: Active radio browser or visually impaired and blind users 

      Roth, Patrick; Petrucci, Lori; Assimacopoulos, Andre; Pun, Thierry (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      The Internet now permits easy access to textual and pictorial material from an exponentially growing number of sources. The widespread use of graphical user interfaces, however, increasingly bars visually handicapped people ...
    • Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media 

      Somers, Eric (Georgia Institute of TechnologyInternational Community for Auditory Display, 2000-04)
      In this design paper the author explores the kind of sound objects which are typically used in designing sound for theatre and media then proposes to expand the ``vocabulary'' of traditional sound design through the use ...
    • Accessible Spectrum Analyser 

      Martin, Fiore; Metatla, Oussama; Bryan-Kinns, Nick; Stockman, Tony (International Community on Auditory Display, 2016-07)
      This paper presents the Accessible Spectrum Analyser (ASA) developed as part of the DePic project (Design Patterns for Inclusive collaboration) at Queen Mary University of London. The ASA uses sonification to provide an ...
    • Achorripsis: A sonification of probability distributions 

      Childs, E. (Georgia Institute of TechnologyInternational Community on Auditory Display, 2002-07)
      The 1957 musical composition Achorripsis by Iannis Xenakis was composed using four different probability distributions, applied over three different organizational domains, during the course of the 7 minute piece. While ...
    • Acoustic and Semantic Warning Parameters Impact Vehicle Crash Rates 

      Baldwin, Carryl L (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Auditory Collision Avoidance Systems (CASs) are increasingly common in the modern automobile. Verbal warnings are increasingly being used in aviation and medical environments; but, they have received considerably less ...