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Cultural differences in preference of auditory emoticons: USA and South Korea
(Georgia Institute of Technology, 2015-07)
For the last two decades, research on auditory displays and
sonification has continuously increased. However, most
research has focused on cognitive and functional mapping
rather than emotional mapping. Moreover, there ...
“Musical Exercise” for people with visual impairments: A preliminary study with the blindfolded
(Georgia Institute of Technology, 2018-06)
Performing independent physical exercise is critical to
maintain one's good health, but it is specifically hard for people
with visual impairments. To address this problem, we have
developed a Musical Exercise platform ...
Examining the learnability of auditory displays: Music, earcons, spearcons, and lyricons
(Georgia Institute of Technology, 2018-06)
Auditory displays are a useful platform to convey information
to users for a variety of reasons. The present study sought to
examine the use of different types of sounds that can be used
in auditory displays—music, ...
Aquarium fugue: interactive sonification for children and visually impaired audience in informal learning environments
(Georgia Institute of Technology, 2012-06)
In response to the need for more accessible Informal Learning Environments (ILEs), the Georgia Tech Accessible Aquarium Project has been studying sonification for the use in live exhibit interpretation in aquariums. The ...
Influences of Visual and Auditory Displays on Aimed Movements Using Air Gesture Controls
(Georgia Institute of Technology, 2017-06)
With the proliferation of technologies operated via in-air hand
movements, e.g. virtual/augmented reality, in-vehicle
infotainment systems, and large public information displays, there remains an open question about ...
Multisensory Cue Congruency In The Lane Change Test
(Georgia Institute of Technology, 2017-06)
Drivers interact with a number of systems while driving. Taking advantage of multiple modalities can reduce the cognitive effort of information processing and facilitate multitasking. The present study aims to investigate ...
Participatory Design Research Methodologies: A Case Study in Dancer Sonification
(Georgia Institute of Technology, 2017-06)
Given that embodied interaction is widespread in Human-Computer Interaction, interests on the importance of body movements and emotions are gradually increasing. The present paper describes our process of designing and ...
Preliminary guidelines on the sonification of visual artworks: Linking music, sonification & visual arts
(Georgia Institute of Technology, 2019-06)
Sonification and data processing algorithms have advanced over the years to reach practical applications in our everyday life. Similarly, image processing techniques have improved over time. While a number of image ...
Towards An In-Vehicle Sonically-Enhanced Gesture Control Interface: A Pilot Study
(2016-07)
A pilot study was conducted to explore the potential of sonically-enhanced gestures as controls for future in-vehicle information systems (IVIS). Four concept menu systems were developed using a LEAP Motion and Pure Data: ...
Musical Robots For Children With ASD Using A Client-Server Architecture
(2016-07)
People with Autistic Spectrum Disorders (ASD) are known to have difficulty recognizing and expressing emotions, which affects their social integration. Leveraging the recent advances in interactive robot and music therapy ...