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Now showing items 1-10 of 12
The Shannon Portal: Designing an Auditory Display for Casual Users in a Public Environment
(Georgia Institute of Technology, 2009-05)
We developed an installation for a public environment and casual users where auditory display was a significant element to facilitate user interaction. We used an iterative design process, starting from simple onomatopoeic ...
Audio games: Fun for all? All for fun!
(Georgia Institute of Technology, 2003-07)
In this paper we investigate if it is possible to create entertaining computer games that use only non-speech aural feedback and if such games could be used for skills acquisition or in therapeutic applications. To answer ...
Sonic browsing: An auditory tool for multimedia asset management
(Georgia Institute of Technology, 2001-07)
In previous work, the Sonic Browser was used for browsing large data sets of music [1]. In this paper, we report results from an updated version of the Sonic Browser for managing general sound resources on personal computers. ...
Exploring concurrent auditory icon recognition
(Georgia Institute of Technology, 2009-05)
This poster explores and deepens existing studies into the identi- fication of concurrently presented auditory icons. The motivation for this work was to gain a better understanding of auditory icons where several are ...
A new experimental technique for gathering similarity ratings for sounds
(Georgia Institute of Technology, 2003-07)
Multidimensional scaling techniques (MDS) are a vibrant area of research with much development and advancement in last few decades. In this paper we focus on an interactive 2-dimensional interface for creating a similarity ...
After direct manipulation - direct sonification
(Georgia Institute of Technology, 1998-11)
The effectiveness of providing multiple-stream audio to support browsing on a computer was investigated through the iterative development and evaluation of a series of sonic browser prototypes. The data set used was a ...
Instrument timbre models with noisy partial inclusion
(Georgia Institute of Technology, 2003-07)
This paper presents the results of work performed in the area of analysis, manipulation and re-synthesis of musical instrument sounds. The goal is an efficient method of musical instrument sound modelling. Building on work ...
Bliain le baisteach - sonifying a year with rain
(Georgia Institute of Technology, 2001-07)
In this paper the development of software for the creation of Bliain Le Baisteach is described. Over 77,000 datapoints were received from the Irish meteorological service. A neural network was designed and trained with ...
LiteFoot - Auditory display of footwork
(Georgia Institute of Technology, 1998-11)
This paper describes the development of LiteFoot, an interactive floor space that tracks dancers steps, and converts the steps into auditory and visual display. The system can also record steps, for further analysis for ...
Subjective experience methods for early conceptual design of auditory display
(Georgia Institute of Technology, 2009-05)
We review a cross-section of subjective experience methods fo- cused on the early conceptual design of auditory displays. The motivation of this review is to support expert and novice design- ers in creating auditory ...