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Now showing items 1-10 of 17
Auditory Cues for Gestural Control of Multi-Track Audio
(2011-06)
This paper presents a study undertaken to evaluate user ratings on
auditory feedback of sound source selection within a multi-track
auditory environment where sound placement is controlled by a
gesture control system. ...
On the Road to Design: Developing a Sonified Route Navigator for Cyclists
(2011-06)
This paper describes the development of a system that uses sonification to assist cyclist’s navigation. The focus of the paper is on the design process, the decisions made and the methods used to make design choices. An ...
Interactive sonification of spreadsheets
(Georgia Institute of Technology, 2005-07)
Sonically exposing the desktop space to non-visual users: an experiment in overview information presentation
(Georgia Institute of Technology, 2005-07)
The vast majority of computer interfaces do not translate well onto non-visual displays (e.g. for blind users, wearable/mobile computing, etc). Screen readers are the most prevalent aural technology to expose graphical ...
Auditory External Representations: Exploring and Evaluating the Design and Learnability of an Auditory UML Diagram
(Georgia Institute of Technology, 2007-06)
We present an approach that examines the design of auditory displays for accessing graphically represented information in terms of their roles as external representations. This approach describes how a cross-modal translation ...
Designing Auditory Graph Overviews: An Examination of Discrete vs. Continuous Sound and the Influence of Presentation Speed
(Georgia Institute of Technology, 2007-06)
A number of studies have reported that auditory graphs (AGs) can be used successfully by individuals to gain an overview of data series. Very little however is known about the effects that changing presentation parameters ...
The design of interactive audio soccer
(Georgia Institute of Technology, 2007-06)
The questions involved in the design of an interactive, audio only computer-based football game are explored. The game design process starts by exploring basic questions such as size of playing area, orientation, awareness ...
Development and Evaluation of a Cross-Modal XML Schema Browser
(Georgia Institute of Technology, 2010-06)
We describe the development and evaluation of across-modal
XML (Extensible Mark-up Language) schema browser. The
aim of developing the system is to investigate cross-modal
collaboration between users. The browser provides ...
An investigation into customisable automatically generated auditory route overviews for pre-navigation
(Georgia Institute of Technology, 2019-06)
While travelling to new places, maps are often used to determine the specifics of the route to follow. This helps prepare for the journey by forming a cognitive model of the route in our minds. However, the process is ...
Cross-modal collaborative interaction between visually-impaired and sighted users in the workplace
(Georgia Institute of Technology, 2012-06)
We present a detailed description of the design and integration of auditory and haptic displays in a collaborative diagram editing tool to allow simultaneous visual and non-visual interaction. The tool was deployed in ...