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3D audio interfaces for the blind
(Georgia Institute of Technology, 2003-07)
Our work is dealing with alternative interaction modes for visually impaired and blind people to use computers. The aim of the proposed approach is to exploit the human hearing capabilities to a better degree than this is ...
A three-dimensional virtual simulator for aircraft flyover presentation
(Georgia Institute of Technology, 2003-07)
This paper presents a system developed at NASA Langley Research Center to render aircraft flyovers in a virtual reality environment. The present system uses monaural recordings of actual aircraft flyover noise and presents ...
Sound traffic control: An interactive 3-D audio system for live musical performance
(Georgia Institute of Technology, 1998-11)
Sound Traffic Control (STC) is a system for interactively controlled 3-D audio, displayed using a loudspeaker array. The intended application is live musical performance. Goals of the system include flexibility, ease of ...
Quantitatively Validating Subjectively Selected HRTFs for Elevation and Front-Back Distinction
(2016-07)
As 3D audio becomes more commonplace to enhance auditory environments, designers are faced with the challenge of choosing HRTFs for listeners that provide proper audio cues. Subjective selection is a low-cost alternative ...
Real-time, head-tracked 3D audio with unlimited simultaneous sounds
(Georgia Institute of Technology, 2005-07)
This research presents a novel 3D audio playback method in which real-time head-tracking is maintained with an unlimited number of simultaneous sound sources. The method presented relies on using a 500-900MByte sound buffer ...
3D audio as an information-environment: Manipulating perceptual significance for differentiation and pre-selection
(Georgia Institute of Technology, 2001-07)
Contemporary use of sound as artificial information display is rudimentary, with little 'depth of significance' to facilitate users' selective attention. We believe that this is due to conceptual neglect of 'context' or ...
A 3D real time rendering engine for binaural sound reproduction
(Georgia Institute of Technology, 2003-07)
A method of computationally efficient 3D sound reproduction via headphones is presented using a virtual Ambisonic approach. Previous studies have shown that incorporating head tracking as well as room simulation is important ...
An independent declarative 3D audio format on the basis of XML
(Georgia Institute of Technology, 2003-07)
This paper describes the development of an XML-based format called Audio3D for the declarative description of acoustic environments and sound sources for 3D auditory displays by an audio designer without the need of ...
Teaching orientation and mobility skills to blind children using computer generated 3D sound environments
(Georgia Institute of Technology, 2000-04)
This paper describes a computer program designed to teach orientation and mobility skills to visually impaired persons. The system utilizes off-the-shelf computer hardware and a proprietary virtual reality authoring library ...
Spatial auditory displays for use within attack rotary wing aircraft
(Georgia Institute of Technology, 2000-04)
Spatial auditory displays were designed, flown, and evaluated using the Simulation Training Research Advanced Testbed for Aviation (STRATA), a AH-64a Apache simulator, located at the Army Research Institute (ARI) at Fort ...