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    Haptic-auditory perceptual feedback based training for improving the spatial acoustic resolution of the visually impaired people 

    Bălan, Oana; Moldoveanu, Alin; Nagy, Hunor; Wersényi, György; Botezatu, Nicolae; Stan, Andrei; Lupu, Robert-Gabriel (Georgia Institute of Technology, 2015-07)
    3D binaural sounds play an important role in the development of navigational systems for the blind people. The use of generic HRTFs in virtual auditory displays significantly affects the acoustic spatial resolution and ...
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    A psychoacoustic auditory display for navigation 

    Ziemer, Tim; Schultheis, Holger (Georgia Institute of Technology, 2018-06)
    A psychoacoustic auditory display for navigation in two-dimensional space is presented. The auditory display is examined in an experiment with novice users. Trajectory analysis indicates that users were able to a) ...
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    Effects of Interface Type on Navigation in a Virtual Spatial Auditory Environment 

    Roginska, Agnieszka; Wakefield, Gregory H.; Santoro, Thomas S.; McMullen, Kyla (Georgia Institute of Technology, 2010-06)
    In the design of spatial auditory displays, listener interactivity can promote greater immersion, better situational awareness, reduced front/back confusion, improved localization, and greater externalization. Interactivity ...
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    Audio-Visual Renderings for Multimedia Navigation 

    Bouchara, Tifanie; Katz, Brian F. G.; Jacquemin, Christian; Guastavino, Catherine (Georgia Institute of Technology, 2010-06)
    Our study focuses on multimodal information access to audiovisual databases, and evaluates the effect of combining the visual modality with audio information. To do so, we have developed two new exploration tools, which ...
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    An investigation into customisable automatically generated auditory route overviews for pre-navigation 

    Aziz, Nida; Stockman, Tony; Stewart, Rebecca (Georgia Institute of Technology, 2019-06)
    While travelling to new places, maps are often used to determine the specifics of the route to follow. This helps prepare for the journey by forming a cognitive model of the route in our minds. However, the process is ...
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    Design and evaluation of an audio game-inspired auditory map interface 

    Biggs, Brandon; Coughlan, James M.; Coppin, Peter (Georgia Institute of Technology, 2019-06)
    This study evaluated a web-based auditory map prototype built utilizing conventions found in audio games and presents findings from a set of tasks participants performed with the prototype. The prototype allowed participants ...
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    A radar-based navigation assistance device with binaural sound interface for vision-impaired people 

    Urbanietz, Christoph; Enzner, Gerald; Orth, Alexander; Kwiatkowski, Patrick; Pohl, Nils (Georgia Institute of Technology, 2019-06)
    Sound is extremely important to our daily navigation, while sometimes slightly underestimated relative to the simultaneous presence of the visual sense. Indeed, the spatial sense of sound can immediately identify the ...
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    Speech and Non-Speech Audio: Navigational Information and Cognitive Load 

    Rouben, Anna; Terveen, Loren (Georgia Institute of Technology, 2007-06)
    Cell phones and other mobile devices let people receive information anywhere, anytime. Navigation information – directions and distance to a destination, interesting nearby locations, etc. – is especially promising. However, ...
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    Beowulf: A game experience built on sound effects 

    Liljedahl, Mats; Papworth, Nigel; Lindberg, Stefan (Georgia Institute of Technology, 2007-06)
    A computer game with most of the traditional graphics removed and replaced with a detailed and realistic soundscape, can give immersive gaming experiences. By reducing the graphical, explicit output of information from the ...
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    An investigation of using music to provide navigation cues 

    Leplatre, Gregory; Brewster, Stephen A (Georgia Institute of Technology, 1998-11)
    This paper describes an experiment that investigates new principles for representing hierarchical menus such as telephone-based interface menus, with non-speech audio. A hierarchy of 25 nodes with a sound for each node was ...
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    AuthorWalker, Bruce N. (2)Aziz, Nida (1)Biggs, Brandon (1)Botezatu, Nicolae (1)Bouchara, Tifanie (1)Brewster, Stephen A (1)Bălan, Oana (1)Coppin, Peter W. (1)Coughlan, James M. (1)Donath, Judith (1)... View MoreSubjectAuditory display (13)
    Navigation (13)
    Sonification (2)Audio imprint (1)Audio rendering (1)Audio-visual (1)Augmented reality (1)Cognitive load (1)Computer game (1)Environment (1)... View MoreDate Issued2010 - 2019 (7)2000 - 2009 (5)1998 - 1999 (1)Has File(s)Yes (13)
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