Now showing items 50-57 of 57

    • Taxonomy and Definitions for Sonification and Auditory Display 

      Hermann, Thomas (International Community for Auditory Display, 2008-06)
      Sonification is still a relatively young research field and many terms such as sonification, auditory display, auralization, audification have been used without a precise definition. Recent developments such as the ...
    • Three-Dimensional Sound Field Reproduction and Recording Systems Based on Boundary Surface Control Principle 

      Enomoto, Seigo; Ikeda, Yusuke; Ise, Shiro; Nakamura, Satoshi (International Community for Auditory Display, 2008-06)
      Based on the boundary surface control (BSC) principle, a new recording/reproduction system is developed to realize high fidelity three-dimensional sound field reproduction. Theoretically, using this new system, perfect ...
    • Time-Domain Analysis / Synthesis of the Excitation Signal in a Source / Filter Model of Contact Sounds 

      Lagrange, Mathieu; Scavone, Gary; Depalle, Philippe (International Community for Auditory Display, 2008-06)
      Contact sounds represent an important subset of environmental sounds that are useful for enhancing the interaction of a user with a computer-simulated virtual reality or augmented environment. The real-time synthesis of ...
    • Toward HRTF personalization: an auditory-perceptual evaluation of simulated and measured HRTFs 

      Mokhtari, Parham; Nishimura, Ryouichi; Takemoto, Hironori (International Community for Auditory Display, 2008-06)
      Sound localization tests were carried out with two subjects using a Virtual Auditory Display (VAD) to determine the intersubject effects on localization accuracy, of employing either acoustically measured or Finite Difference ...
    • Understanding Aural Fluency in Auditory Display Design for Ambient Intelligent Environments 

      Droumeva, Milena; Wakkary, Ron (International Community for Auditory Display, 2008-06)
      This paper presents the design and some evaluation results from the auditory display model of an ambient intelligent game named socio-ec(h)o. socio-ec(h)o is played physically by a team of four, and displays information ...
    • Usability of Non-Speech Sounds in User Interfaces 

      Absar, Rafa; Guastavino, Catherine (International Community for Auditory Display, 2008-06)
      We review the literature on the integration of non-speech sounds to visual interfaces and applications from a usability perspective and subsequently recommend which auditory feedback types serve to enhance human interaction ...
    • Using Web Services to Foster Global Collaboration in Sound Design 

      Ballas, James A; Nevitt, Justin (International Community for Auditory Display, 2008-06)
      The migration of client-server systems to web services using Service Oriented Architecture (SOA) design principles is widespread and likely to dominate the future evolution of computing. Use of web services is especially ...
    • Visualising the Soundfield and Soundscape: Extending Macaulay and Crerar's 1998 Method 

      McGregor, Iain; Crerar, Alison; Benyon, David; Leplatre, Gregory (International Community for Auditory Display, 2008-06)
      The introduction of effective auditory warnings into a shared environment requires a prior understanding of the existing soundfield and soundscape. Reifying the physical and perceptual auditory environment enables a form ...