dc.contributor.author | Liljedahl, Mats | |
dc.date.accessioned | 2013-12-19T16:07:06Z | |
dc.date.available | 2013-12-19T16:07:06Z | |
dc.date.issued | 2010-06 | |
dc.identifier.citation | Proceedings of the 16th International Conference on Auditory Display (ICAD2010), Washington, DC, USA. 9-15 June, 2010. Ed. Eoin Brazil. International Community for Auditory Display, 2010 | en_US |
dc.identifier.isbn | 0-9670904-3-1 | |
dc.identifier.uri | http://hdl.handle.net/1853/49857 | |
dc.description | Presented at the 16th International Conference on Auditory Display (ICAD2010) on June 9-15, 2010 in Washington, DC. | en_US |
dc.description.abstract | Sounds are (almost) always heard and perceived as parts of
greater contexts. How we hear a sound depends on things like
other sounds present, acoustic properties of the place where the
sound is heard, the distance and direction to the sound source
etc. Moreover, if the sound bear any meaning to us or not and
what the meaning is, if any, depends largely on the listener’s
interpretation of the sound, based on memories, previous
experiences etc.
When working with the design of sounds for all sorts of
applications, it is crucial to not only evaluate the sound isolated
in the design environment, but to also test the sound in possible
greater contexts where it will be used and heard. One way to do
this is to sonically simulate one or more environments and use
these simulations as contexts to test designed sounds against.
In this paper we report on a project in which we have
developed a system for simulating the sounding dimension of
physical environments. The system consists of a software
application, a 5.1 surround sound system and a set of guidelines
and methods for use. We also report on a first test of the system
and the results from this test. | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | Georgia Institute of Technology | en_US |
dc.subject | Auditory display | en_US |
dc.subject | Sound environments | en_US |
dc.subject | Sound | en_US |
dc.title | Awesome - A Tool for Simulating Sound Environments | en_US |
dc.type | Proceedings | en_US |
dc.contributor.corporatename | Interactive Institute (Sweden) | en_US |
dc.publisher.original | International Community for Auditory Display | en_US |
dc.embargo.terms | null | en_US |