Now showing items 1-20 of 77

    • Peripheral Notification with Customized Embedded Audio Cues 

      Jung, Ralf; Schwartz, Tim (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Peripheral notification services allow users to monitor information with less distraction of attendees in their surrounding. In the majority of cases, the information is provided by visual displays that often have several ...
    • Modeling and Continuous Sonification of Affordances for Gesture-Based Interfaces 

      Visell, Yon; Cooperstock, Jeremy (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Sonification can play a significant role in facilitating continuous, gesture-based input in closed loop human computer interaction, where it offers the potential to improve the experience of users, making systems easier ...
    • Physical Audio for Virtual Environments, Phya in Review 

      Menzies, Dylan (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      A review is presented of a library that has emerged out of the development of physical audio capability within a physical computer game environment. Technical aspects are covered with emphasis on practical requirements, ...
    • Memory for Auditory Icons and Earcons with Localization Cues 

      Bonebright, Terry L.; Nees, Michael A. (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      This study was designed to test whether associations between visual icons on a computer screen and auditory icons (environmental sounds that have a direct association with an object) or earcons (synthetic sounds that have ...
    • The design of interactive audio soccer 

      Stockman, Tony; Rajgor, Neil; Metatla, Oussama; Harrar, Lila (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      The questions involved in the design of an interactive, audio only computer-based football game are explored. The game design process starts by exploring basic questions such as size of playing area, orientation, awareness ...
    • Integrating Auditory Warnings with Tactile Cues in Multimodal Displays for Challenging Environments 

      Haas, Ellen C (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      In battlefield environments of the future, auditory warnings may be integrated with tactile cues in multimodal displays. The U.S. Army is exploring the use of audio and tactile multimodal displays in applications such as ...
    • Semantics of Sounds and Images - Can They Be Paralleled? 

      Pirhonen, Antti (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      This paper presents a practical and simple web based test to survey the semantics of non-speech sounds in relation to simple images with a wide variety of users. The main findings from the data colleted are presented. A ...
    • Sonification and Reliability - Implications for Signal Design 

      Bliss, James P; Spain, Randall D (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Sonifications of complex data streams represent a new way for task designers to convey important information to task operators. In recent years, researchers have applied sonification technology in a variety of task domains, ...
    • Sonification Sandbox Reconstruction: Software Standard for Auditory Graphs 

      Davison, Benjamin K.; Walker, Bruce N. (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      We report on an overhaul to the Sonification Sandbox. The Sonification Sandbox provides a cross-platform, flexible tool for converting tabular information into a descriptive auditory graph. It is implemented in Java, using ...
    • Investigating Ambient Auditory Information Systems 

      Brazil, Eoin; Fernstrom, Mikael (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      This paper discusses an exploration using a concurrent auditory displays for awareness and lightweight interactions. The design of this type of system and comparisons to existing awareness tools are discussed. The auditory ...
    • High-Resolution Analysis and Resynthesis of Environmental Impact Sounds 

      Reissel, LM; Pai, Dinesh K (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Impact sounds produced by everyday objects are an important source of information about contact interactions in virtual environments and auditory displays. Impact signals also provide a rich class of real and synthetic ...
    • Sound Embodied: Explorations of Sonic Interaction Design for Everyday Objects in a Workshop Setting 

      Hug, Daniel; Franinovic, Karmen; Visell, Yon (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      We describe an emergent field of considerable relevance to the auditory display community – that of sonic interaction design for everyday artifacts. It is positioned at the intersection of auditory display, product interaction ...
    • Sonification of Spatial Data 

      Nasir, Tooba; Roberts, Jonathan C (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Sonification is the use of sound and speech to represent information. There are many sonification examples in the literature from simple realizations such as a Geiger counter to representations of complex geological features. ...
    • Soundmarks in Spoken Route Guidance 

      Kainulainen, Anssi; Turunen, Markku; Hakulinen, Jaakko; Melto, Aleksi (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Route guidance is an emerging mobile computing application domain. Soundscapes or acoustic environments are a perceptually important part of people's location awareness and navigation. In this paper, we present how nonspeech ...
    • Speech and Non-Speech Audio: Navigational Information and Cognitive Load 

      Rouben, Anna; Terveen, Loren (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Cell phones and other mobile devices let people receive information anywhere, anytime. Navigation information – directions and distance to a destination, interesting nearby locations, etc. – is especially promising. However, ...
    • The Three ``R''s: Real Students in Real Time Doing Real Work Learning Calculus 

      Hetzler, Steven M; Tardiff, Robert M (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      In this paper, we describe sonifications designed to teach calculus of a single real variable, and report on how students in a typical class perform using these sonifications. We draw three conclusions from this evidence. ...
    • The Influence of Presentation Speed and Spatial Location on Reaction Time to Auditory Displays 

      Roginska, Agnieszka (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      To gain a better understanding of what parameters influence the redirection of attention to auditory stimuli, principal spatiotemporal factors and their affect on subjects' focus were studied during a categorization task. ...
    • Evaluation of Spatial Presentation in Sonification for Identifying Concurrent Audio Streams 

      Song, Hong Jun; Beilharz, Kirsty; Cabrera, Densil (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      The ultimate goal of sonification is to transfer information effectively to listeners. While there is a large amount of multidisciplinary investigation in the field of psychoacoustic, psychology, cognition and human computer ...
    • Nearfield Synthesis of Complex Sources with High-Order Ambisonics, and Binaural Rendering 

      Menzies, Dylan (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      A scheme is presented for encoding general complex sources in high-order Ambisonic soundfields, with control over position and orientation. Also reviewed is related work by the author on the binaural rendering of nearfield ...
    • Interacting with Sonifications: An Evaluation 

      Pauletto, Sandra; Hunt, Andy (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      The aim of the experiment described in this paper is to evaluate and compare three different methods for interacting with an algorithm for the sonification of data streams. The experiment was carried out using an existing ...