Now showing items 1-20 of 77

    • Acoustic and Semantic Warning Parameters Impact Vehicle Crash Rates 

      Baldwin, Carryl L (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Auditory Collision Avoidance Systems (CASs) are increasingly common in the modern automobile. Verbal warnings are increasingly being used in aviation and medical environments; but, they have received considerably less ...
    • Acoustical and Conceptual Information for the Perception of Animate and Inanimate Sound Sources 

      Giordano, Bruno L; McAdams, Stephen; McDonnell, John (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Is the sound of a train whistling more similar to the sound of the wheels of a train or to the sound of your whistle? This question addresses the comparative relevance of acoustical and conceptual information to the perceived ...
    • Analysing Time Series Data 

      Frauenberger, Christopher; de Campo, Alberto; Eckel, Gerhard (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      This paper investigates the use of auditory perceptualisation for analysing the statistical properties of time series data. We introduce the problem domain and provide basic background on higher order statistics like ...
    • Audio Reminders in the Home Environment 

      McGee-Lennon, Marilyn R; Wolters, Maria; McBryan, Tony (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      In this paper we report an experimental comparison between three different types of audio reminders in the home setting: speech, earcons, and a simple pager sound. We examine how quickly and accurately participants were ...
    • Audio-Haptic Physically Based Simulation and Perception of Contact Structures 

      Serafin, Stefania; Kjaer, Hans P; Taylor, Christian; Avanzini, Federico (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      We propose a multimodal architecture in which audio and haptic textures are simulated in real-time using physical models. Experiments evaluating audio-haptic interaction in textures perception show that auditory cues ...
    • Auditory Alarm Design for NASA CEV Applications 

      Begault, Durand R; Godfroy, Martine; Sandor, Aniko; Holden, Kritina (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      This monograph reviews current knowledge in the design of auditory caution and warning signals, and sets criteria for development of 'best practices' for designing new signals for NASA's Crew Exploration Vehicle (CEV) and ...
    • Auditory External Representations: Exploring and Evaluating the Design and Learnability of an Auditory UML Diagram 

      Metatla, Oussama; Bryan-Kinns, Nick; Stockman, Tony (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      We present an approach that examines the design of auditory displays for accessing graphically represented information in terms of their roles as external representations. This approach describes how a cross-modal translation ...
    • Auditory Progress Bars Preference Performance, and Aesthetics 

      Peres, SC; Kortum, P; Stallmann, K (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      This paper presents the comparison of Auditory Progress Bars using segmented cello tones to those using sine tones in an on-hold telephony setting. Previous research suggests that for segmented sine tone APBs, there is an ...
    • Auditory Velocity Information in a Balancing Task 

      Rath, Matthias (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Within the general context of auditory perception of ecological information a previously rather less studied aspect is the one of the convection of continuous dynamic physical attributes. The study focuses on velocity ...
    • Beowulf: A game experience built on sound effects 

      Liljedahl, Mats; Papworth, Nigel; Lindberg, Stefan (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      A computer game with most of the traditional graphics removed and replaced with a detailed and realistic soundscape, can give immersive gaming experiences. By reducing the graphical, explicit output of information from the ...
    • Binaural for Popular Music: A Case of Study 

      Fontana, Simone; Farina, Angelo; Grenier, Yves (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      The goal of this study is to retrieve useful information about the reactions of listeners to different recording techniques, namely binaural and stereo. This has been done comparing different mixes of the same song. Each ...
    • A Comparison of Head-Tracked and Vehicle-Tracked Virtual Audio Cues in an Aircraft Navigation Taask 

      Brungart, Douglas S; Simpson, Brian D; Dallman, Ronald C; Romigh, Griffin; Yasky, Richard; Raquet, John (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Since the earliest conception of virtual audio displays in the 1980's, two basic principles that have guided their development have been 1) that virtual audio cues are ideal for providing information to pilots in aviation ...
    • Concepts of Perceptual Significance for Composition and Reproduction of Explorable Surround Sound Fields 

      Lennox, Peter; Myatt, Tony (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Recent work in audio and visual perception suggests that, over and above sensory acuities, exploration of an environment is a most powerful perceptual strategy. For some uses, the plausibility of artificial sound environments ...
    • Control of Perceived Room Size Using Simple Binaural Technology 

      Cabrera, Densil (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      The localization of auditory images and their size forms the bulk of the research literature in spatial auditory perception using binaural technology. Nevertheless, binaural technology conveys many other spatial characteristics ...
    • Cranial Transitions for Soprano Saxophone and Electronic Processing 

      Braasch, Jonas (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Cranial Transitions was written for soprano saxophone and electronic processing to explore the relationship between internally and externally perceived auditory events. The piece, which was recorded for reproduction with ...
    • Creating a Virtual Suikinkutsu 

      Brewer, Scott (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      This paper describes the process undertaken to construct a virtual suikinkutsu through sound synthesis. Firstly a description is given of a physical suikinkutsu and its inherent unique sound qualities. The suikinkutsu's ...
    • Decomposition of the HRTF from a Sphere with Neck and Hair 

      Treeby, Bradley E; Paurobally, Roshum M; Pan, Jie (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Sphere scattering models are commonly used with binaural synthesis as they provide a convenient approximation of the acoustic characteristics of the human head. However these models suffer from being an over simplification ...
    • Decruitment of the Perception of Changing Sound Intensity for Simulated Self-Motion 

      Zikovitz, Daniel C; Kapralos, Bill (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Of the many cues that could be used to gauge selfmotion, auditory cues seem to be the least studied. Listeners could potentially use either a sweep of rising sound intensity to judge their self-motion towards an object or ...
    • The design of interactive audio soccer 

      Stockman, Tony; Rajgor, Neil; Metatla, Oussama; Harrar, Lila (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      The questions involved in the design of an interactive, audio only computer-based football game are explored. The game design process starts by exploring basic questions such as size of playing area, orientation, awareness ...
    • Design of Natural Warning Sounds 

      Ulfvengren, Pernilla (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      The goal of this research is increased safety and human performance in aviation. Human errors are often consequences of actions brought about by poor design. The pilot communicates with the aircraft system through an ...