• The design of interactive audio soccer 

      Stockman, Tony; Rajgor, Neil; Metatla, Oussama; Harrar, Lila (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      The questions involved in the design of an interactive, audio only computer-based football game are explored. The game design process starts by exploring basic questions such as size of playing area, orientation, awareness ...
    • Pattern Design in the Context Space A Methodological Framework for Auditory Display Design 

      Frauenberger, C; Stockman, T; Bourguet, M.L. (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Common practice in the design of auditory display is hardly ever based on any structured design methodology. This leaves audio being widely underused or used inappropriately and inefficiently. We analyse the current status ...
    • Sonifying the London Underground Real-Time-Disruption Map 

      Nickerson, Louise Valgerour; Stockman, Tony; Thiebaut, Jean-Baptiste (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      In mobile computing, there is a need for interfaces that better suit the context of use. Auditory interfaces have the potential to address the limitations of small screens and support eyes-free tasks. In order to fill this ...