Now showing items 1-20 of 77

    • The design of interactive audio soccer 

      Stockman, Tony; Rajgor, Neil; Metatla, Oussama; Harrar, Lila (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      The questions involved in the design of an interactive, audio only computer-based football game are explored. The game design process starts by exploring basic questions such as size of playing area, orientation, awareness ...
    • The Influence of Presentation Speed and Spatial Location on Reaction Time to Auditory Displays 

      Roginska, Agnieszka (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      To gain a better understanding of what parameters influence the redirection of attention to auditory stimuli, principal spatiotemporal factors and their affect on subjects' focus were studied during a categorization task. ...
    • The Three ``R''s: Real Students in Real Time Doing Real Work Learning Calculus 

      Hetzler, Steven M; Tardiff, Robert M (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      In this paper, we describe sonifications designed to teach calculus of a single real variable, and report on how students in a typical class perform using these sonifications. We draw three conclusions from this evidence. ...
    • Toward a data sonification design space map 

      de Campo, Alberto (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      We propose a systematic approach for reasoning about experimental sonification designs for a given type of dataset. Starting from general data properties, the approach recommends initial strategies, and lists possible ...
    • Simulation of Small Head-Movements on a Virtual Audio Display Using Headphone Playback and HRTF Synthesis 

      Wersenyi, Gyorgy (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Correct determination of sound source location often fails during headphone playback in virtual simulation. Among other cues, small movements of the head are considered to be important in free-field listening to avoid ...
    • Sonification of Spin Models. Listening to Phase Transitions in the Ising and Potts Model. 

      Vogt, K; Plessas, W; de Campo, A; Frauenberger, C; Eckel, G (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      In the interdisciplinary research project SonEnvir, we used sound to perceptualise data stemming from spin models. The advantages herein lie in the possibility of displaying more dimensions than in visual representation ...
    • Speech and Non-Speech Audio: Navigational Information and Cognitive Load 

      Rouben, Anna; Terveen, Loren (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Cell phones and other mobile devices let people receive information anywhere, anytime. Navigation information – directions and distance to a destination, interesting nearby locations, etc. – is especially promising. However, ...
    • Semantics of Sounds and Images - Can They Be Paralleled? 

      Pirhonen, Antti (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      This paper presents a practical and simple web based test to survey the semantics of non-speech sounds in relation to simple images with a wide variety of users. The main findings from the data colleted are presented. A ...
    • Speed Sonic Across the Span: A Platform Audio Game 

      Oren, Michael; Harding, Chris; Bonebright, Terri (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      We describe the sound design and initial user study of an audio game created for gamers with visual impairments. Despite the wild popularity of platform games such as Super Mario [1] and the development of many audio games ...
    • Sonifying the London Underground Real-Time-Disruption Map 

      Nickerson, Louise Valgerour; Stockman, Tony; Thiebaut, Jean-Baptiste (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      In mobile computing, there is a need for interfaces that better suit the context of use. Auditory interfaces have the potential to address the limitations of small screens and support eyes-free tasks. In order to fill this ...
    • Sonification of Spatial Data 

      Nasir, Tooba; Roberts, Jonathan C (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Sonification is the use of sound and speech to represent information. There are many sonification examples in the literature from simple realizations such as a Geiger counter to representations of complex geological features. ...
    • Soundmarks in Spoken Route Guidance 

      Kainulainen, Anssi; Turunen, Markku; Hakulinen, Jaakko; Melto, Aleksi (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Route guidance is an emerging mobile computing application domain. Soundscapes or acoustic environments are a perceptually important part of people's location awareness and navigation. In this paper, we present how nonspeech ...
    • Systematic Usability Inspection Approach for Sonification Applications 

      Ibrahim, Asri; Hunt, Andy (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      In previously reported research, most sonification designers have needed to develop at least a working prototype for user testing. The results are interpreted and analysed to look for possible problems and solutions to ...
    • Spatial Audio Quality Evaluation: Comparing Transaural, Ambisonics and Stereo 

      Guastavino, Catherine; Larcher, Veronique; Catusseau, Guillaume; Boussard, Patrick (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Two experiments were conducted to investigate perceptual differences between three sound recording and reproduction techniques, namely transaural, ambisonics and stereophony, in terms of spatial quality (Exp.1) and ...
    • Sound Embodied: Explorations of Sonic Interaction Design for Everyday Objects in a Workshop Setting 

      Hug, Daniel; Franinovic, Karmen; Visell, Yon (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      We describe an emergent field of considerable relevance to the auditory display community – that of sonic interaction design for everyday artifacts. It is positioned at the intersection of auditory display, product interaction ...
    • Sonification Sandbox Reconstruction: Software Standard for Auditory Graphs 

      Davison, Benjamin K.; Walker, Bruce N. (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      We report on an overhaul to the Sonification Sandbox. The Sonification Sandbox provides a cross-platform, flexible tool for converting tabular information into a descriptive auditory graph. It is implemented in Java, using ...
    • Sonification of Sound: Tools for Teaching Acoustics and Audio 

      Cabrera, Densil; Ferguson, Sam (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      This paper describes a collection of examples of how the teaching of acoustics and technical audio may be aided through sonification. Examples are fixed demonstrations, small programs in Max/MSP, and sonifications as part ...
    • Sonification and Reliability - Implications for Signal Design 

      Bliss, James P; Spain, Randall D (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      Sonifications of complex data streams represent a new way for task designers to convey important information to task operators. In recent years, researchers have applied sonification technology in a variety of task domains, ...
    • Synthesis of Environmental Sounds in Interactive Multimodal Systems 

      Avanzini, Federico (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      This review paper discusses the literature on perception and synthesis of environmental sounds. Relevant studies in ecological acoustics and multimodal perception are reviewed, and physicallybased sound synthesis techniques ...
    • Relevance-Based Interactive Optimization of Sonification 

      Hermann, Thomas; Bunte, Kerstin; Ritter, Helge (Georgia Institute of TechnologyInternational Community on Auditory Display, 2007-06)
      This paper presents a novel approach for the interactive optimization of sonification parameters. In a closed loop, the system automatically generates modified versions of an initial (or previously selected) sonification ...