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dc.contributor.authorDroumeva, Milena
dc.contributor.authorWakkary, Ron
dc.date.accessioned2013-12-24T06:05:48Z
dc.date.available2013-12-24T06:05:48Z
dc.date.issued2008-06
dc.identifier.citationProceedings of the 14th International Conference on Auditory Display (ICAD2008), Paris, France. 24-27 June, 2008.International Community for Auditory Display, 2008en_US
dc.identifier.urihttp://hdl.handle.net/1853/49967
dc.descriptionPresented at the 14th International Conference on Auditory Display (ICAD2008) on June 24-27, 2008 in Paris, France.en_US
dc.description.abstractThis paper presents the design and some evaluation results from the auditory display model of an ambient intelligent game named socio-ec(h)o. socio-ec(h)o is played physically by a team of four, and displays information via a responsive environment of light and sound. Based on a study of 56 participants involving both qualitative and preliminary quantitative analysis, we present our findings to date as they relate to the auditory display model, future directions and implications. Based on our design and evaluation experience we begin building a theoretical understanding for the unique requirements of informative sonic displays in ambient intelligent and ubiquitous computing systems. We develop and discuss the emerging research concept of aural fluency in ambient intelligent settings.en_US
dc.language.isoen_USen_US
dc.publisherInternational Community for Auditory Displayen_US
dc.subjectAuditory displayen_US
dc.subjectAural fluencyen_US
dc.subjectAmbient intelligent environmentsen_US
dc.titleUnderstanding Aural Fluency in Auditory Display Design for Ambient Intelligent Environmentsen_US
dc.typeProceedingsen_US
dc.contributor.corporatenameSimon Fraser University. Faculty of Educationen_US
dc.contributor.corporatenameSimon Fraser University. School of Interactive Arts and Technologiesen_US
dc.embargo.termsnullen_US


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