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dc.contributor.authorMenzies, Dylan
dc.date.accessioned2013-12-26T19:17:14Z
dc.date.available2013-12-26T19:17:14Z
dc.date.issued2007-06
dc.identifier.urihttp://hdl.handle.net/1853/50024
dc.description.abstractA review is presented of a library that has emerged out of the development of physical audio capability within a physical computer game environment. Technical aspects are covered with emphasis on practical requirements, as well as broader issues concerning the uptake of audio modeling within industry. Some future directions are considered.en_US
dc.language.isoen_USen_US
dc.publisherGeorgia Institute of Technologyen_US
dc.subjectAuditory displayen_US
dc.subjectVirtual environmenten_US
dc.titlePhysical Audio for Virtual Environments, Phya in Reviewen_US
dc.typeProceedingsen_US
dc.contributor.corporatenameDe Montfort University. Department of Computer Science and Engineeringen_US
dc.publisher.originalInternational Community on Auditory Displayen_US
dc.embargo.termsnullen_US


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