• 3D audio interfaces for the blind 

      Frauenberger, Christopher; Noistering, Markus (Georgia Institute of TechnologyInternational Community on Auditory Display, 2003-07)
      Our work is dealing with alternative interaction modes for visually impaired and blind people to use computers. The aim of the proposed approach is to exploit the human hearing capabilities to a better degree than this is ...
    • A 3D real time rendering engine for binaural sound reproduction 

      Noisternig, Markus; Musil, Thomas; Sontacchi, Alois; Höldrich, Robert (Georgia Institute of TechnologyInternational Community on Auditory Display, 2003-07)
      A method of computationally efficient 3D sound reproduction via headphones is presented using a virtual Ambisonic approach. Previous studies have shown that incorporating head tracking as well as room simulation is important ...
    • Extending SMIL with 3D audio 

      Pihkala, Kari; Lokki, Tapio (Georgia Institute of TechnologyInternational Community on Auditory Display, 2003-07)
      This paper describes how SMIL can be extended to support 3D audio in a similar fashion than AABIFS does it for MPEG-4. The SMIL 2D layout is extended with an extra dimension to support a 3D space. New audio elements are ...
    • An independent declarative 3D audio format on the basis of XML 

      Hoffmann, Heiko; Dachselt, Raimund; Meissner, Klaus (Georgia Institute of TechnologyInternational Community on Auditory Display, 2003-07)
      This paper describes the development of an XML-based format called Audio3D for the declarative description of acoustic environments and sound sources for 3D auditory displays by an audio designer without the need of ...
    • A three-dimensional virtual simulator for aircraft flyover presentation 

      Rizzi, Stephen A; Sullivan, Brenda M; Sandridge, Christopher A (Georgia Institute of TechnologyInternational Community on Auditory Display, 2003-07)
      This paper presents a system developed at NASA Langley Research Center to render aircraft flyovers in a virtual reality environment. The present system uses monaural recordings of actual aircraft flyover noise and presents ...