• Perceptual resonators for interactive worlds 

      Menzies, D. (Georgia Institute of TechnologyInternational Community on Auditory Display, 2002-07)
      The simulation of sounds in an interactive world requires efficient and flexible algorithms, so that a potentially large number of different sounds can be generated simultaneously, in real-time. Diffuse resonators, such ...
    • Scene management for modelled audio objects in interactive worlds 

      Menzies, D. (Georgia Institute of TechnologyInternational Community on Auditory Display, 2002-07)
      The acoustic behaviour of natural objects and their interactions can be accurately recreated in interactive world simulations. A realistic simulation may contain many such objects, any combination of which may be interacting ...
    • W-panning and o-format, tools for object spatialization 

      Menzies, D. (Georgia Institute of TechnologyInternational Community on Auditory Display, 2002-07)
      Real acoustic objects have spatial width and characteristic radiation patterns. Techniques are described for efficiently synthesizing these qualities, by encoding with spherical harmonics. This approach naturally lends ...