Now showing items 25-44 of 46

    • Perceptual structure of everyday sounds: A multidimensional scaling approach 

      Bonebright, Terri L (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      The present study was designed to provide insight into the perceptual structure of everyday sounds. A large stimulus set of 74 sounds was used to gather sorting data, attribute ratings, and acoustic measurements for analysis ...
    • Personal webmelody: Customized sonification of web servers 

      Barra, Maria; Cillo, Tania; de Santis, Antonio; Petrillo, Umberto Ferraro; Negro, Alberto; Scarano, Vittoro; Matlock, Teenie; Maglio, Paul P (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      This paper presents Personal WebMelody, a sonified web server that informs its administrator of both normal and abnormal operation through background music. It allows customization and full integration of system-generated ...
    • Psychophysical scaling of sonification mappings: A comparison of visually impaired and sighted listeners 

      Walker, Bruce N.; Lane, David M (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Magnitude estimation was used to determine preferred datato- display mappings, polarities, and psychophysical scaling functions relating data values (like temperature) to underlying acoustic parameters (like pitch, tempo, ...
    • Psychophysicl calibration for controlling the range of a virtual sound source: Multidimensional complexity in spatial auditory display 

      Martens, William L (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Just as control over perceived azimuth and elevation of a virtual sound source should be psychophysically calibrated in spatial auditory display, so should perceived range; however, in contrast to azimuth and elevation ...
    • Qualitative aspects of auditory direct manipulation. A case study of the towers of Hanoi 

      Winberg, Fredrik; Hellstrom, Sten Olof (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      This paper presents the results from a qualitative case study of an auditory version of the game Towers of Hanoi. The goal of this study was to explore qualitative aspects of auditory direct manipulation and the subjective ...
    • Quality assessment of auditory virtual environments 

      Pellegrini, Renato S (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Practical applications for auditory virtual environments (AVEs) are ever increasing. The achievable quality of AVEs has reached a level, where realworld problems can often be solved in a convenient way by using AVEs, meaning ...
    • Research set to music: The climate symphony and other sonifications of ice core, radar, DNA, seismic and solar wind data 

      Quinn, Marty (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      The Climate Symphony and Other Sonifications of Ice Core, Radar, DNA, Seismic and Solar Wind Data is a one-hour performance/presentation of sonification research by Marty Quinn of Design Rhythmics Sonification Research Lab ...
    • "Sitting too close to the screen can be bad for your ears": A study of audio-visual location discrepancy detection under different visual projections 

      Walker, Ashley; Brewster, Stephen (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      In this work, we look at the perception of event locality under conditions of disparate audio and visual cues. We address an aspect of the so called ``ventriloquism effect'' relevant for multimedia designers; namely, how ...
    • SLAB: A software-based real-time virtual acoustic environment rendering system 

      Miller, Joel D (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      We will demo the features of Sound Lab (SLAB), a softwarebased real-time virtual acoustic environment (VAE) rendering system designed for use in the personal computer environment. SLAB is being developed as a tool for the ...
    • Sonic browsing: An auditory tool for multimedia asset management 

      Fernstrom, Mikael; Brazil, Eoin (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      In previous work, the Sonic Browser was used for browsing large data sets of music [1]. In this paper, we report results from an updated version of the Sonic Browser for managing general sound resources on personal computers. ...
    • Sonification mappings database on the web 

      Walker, Bruce N.; Lane, David M (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      It is not always clear to a display designer how to use sound most effectively to represent data values. This is where the cumulated experiences of the auditory display community could greatly assist in the creation of ...
    • Sonification of markov chain monte carlo simulations 

      Hermann, T; Hansen, M.H; Ritter, H (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Markov chain Monte Carlo (McMC) simulation is a popular computational tool for making inferences from complex, high-dimensional probability densities. Given a particular target density p, the idea behind this technique is ...
    • The sonification of numerical fluid flow simulations 

      Childs, Edward (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Computational Fluid Dynamics (CFD) software simulates fluid, air flow and heat transfer by solving the Navier-Stokes (N-S) equations numerically. Realistic 3-D engineering simulations typically yield the values of 7 or ...
    • Speech interface implementation for XML browser 

      Teppo, Aki; Vuorimaa, Petri (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      The growing popularity of digital cellular phones and personal digital assistants (PDA) is setting new demands for Internet content producers. One problem with these devices is the small visual display. WWW pages are usually ...
    • Spotty: Imaging sonification based on spot-mapping and tonal volume 

      Evreinov, Grigori (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      A basic question at image sonification is the image segmentation. A cognitive model of visual processing in a greater degree could define possible ways of sound mapping. For instance, the scanpath theory suggests that a ...
    • Subjective evaluation of auralization of physics-based room acoustics modeling 

      Lokki, Tapio; Jarvelainen, Hanna (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      This paper describes the results of subjective evaluation of auralization by listening tests. The task was to compare real-head recorded and auralized sound samples. The evaluation process as well as the creation of ...
    • Testing the effectiveness of sonified graphs for education: A programmatic research project 

      Bonebright, Terri L; Nees, Mike A; Connerley, Tayla T; McCain, Glenn R (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      This programmatic research project builds on results from research on data sonification and from studies investigating comprehension of visual graphs. The purpose of the project is to explore the effectiveness of using ...
    • A tutorial example of stimulus sample discrimination in perceptual evaluation of synthesized sounds: discrimination between original and re-synthesized singing 

      Mellody, Maureen; Wakefield, Gregory H (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Stimulus sample discrimination (SSD) is an objective psychophysical procedure, in which samples are drawn from various signal distributions for comparison and an index of discrimination is measured. A key feature of SSD ...
    • User, sound context and use context: What are their roles in 3D sound metaphors design? 

      Demarey, Catherine; Plenacoste, Patricia (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      The sound metaphor is considered as an assistant tool for the user activity. In order to create such new use, the classical design process must be adapted to the design object and viewed with a creative and prospective ...
    • Using audification in planetary seismology 

      Dombois, Florian (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      In which respect, to what effect and under which circumstances can audification improve seismological research? Building on the philosophical insight that the human ear is admittedly stronger than any other of our senses ...