Now showing items 16-35 of 46

    • Feasibility of multiple non-speech sounds presentation using headphones 

      Lorho, Gaetan; Marila, Juha; Hipakka, Jarmo (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      This paper describes a study of listeners' ability to segregate spatially separated sources of non-speech sounds. Short sounds from musical instruments were played over headphones at different spatial positions using stereo ...
    • Graphics and user's exploration via simple sonics (GUESS): Providing interrelational representation of objects in a non-visual environment 

      Kamel, Hesham M; Roth, Patrick; Sinha, Rashmi (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      In this research we investigated the use of the GUESS system in the exploration of auditory pattern perception by blind and visually impaired people. We have compared three different techniques for presenting graphical ...
    • Here, there and everywhere: The effects of multichannel audio on presence 

      Freeman, J; Lessiter, J (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      In this paper `presence' (a sense of `being there' in a mediated environment) is proposed as a global metric with which to evaluate audio displays that are part of advanced multi-modal media systems. An evaluation of ...
    • The importance of head movements for binaural room synthesis 

      Minnaar, Pauli; Olesen, Soren Krarup; Christensen, Flemming; Moller, Henrik (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      The contribution of head movements to sound localisation of loudspeakers in a listening room was investigated. An experiment was done where listeners either were requested to keep their heads still while sound was being ...
    • JASS: A java audio synthesis system for programmers 

      van den Doel, Kees; Pai, Dinesh K (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      We describe a unit generator based audio synthesis programming environment written in pure Java. The environment is based on a foundation structure consisting of a small number of Java interfaces and abstract classes, and ...
    • Levels of temporal resolution in sonification of network performance 

      Chafe, Chris; Leistikow, Randal (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      The standard ``ping'' utility provides a momentary measurement of round trip time. Sequences of ping events are used to gather longer-term statistics about jitter and packet loss in order to describe the quality of service ...
    • MARSYAS3D: A prototype audio browser-editor using a large scale immersive visual and audio display 

      Tzanetakis, George; Cook, Perry (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Most audio editing tools offer limited capabilities for browsing and editing large collections of files. Moreover working with many audio files tends to clutter the limited screen space of a desktop monitor. In this paper ...
    • Mustajuuri - An application and toolkit for interactive audio processing 

      Ilmonen, Tommi (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Mustajuuri is a freeware application and toolkit for audio signal processing. It is designed for quick prototyping, testing and combination of audio or MIDI processing modules. Its main focus is on efficient and low-latency ...
    • Perceiving acoustic source orientation in three-dimensional space 

      Neuhoff, John G (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      In virtual environments and auditory displays accurate representation of the simulated location and relative distance of a sound source can enhance the effectiveness of the display. However, in addition to having a physical ...
    • Perceptual structure of everyday sounds: A multidimensional scaling approach 

      Bonebright, Terri L (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      The present study was designed to provide insight into the perceptual structure of everyday sounds. A large stimulus set of 74 sounds was used to gather sorting data, attribute ratings, and acoustic measurements for analysis ...
    • Personal webmelody: Customized sonification of web servers 

      Barra, Maria; Cillo, Tania; de Santis, Antonio; Petrillo, Umberto Ferraro; Negro, Alberto; Scarano, Vittoro; Matlock, Teenie; Maglio, Paul P (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      This paper presents Personal WebMelody, a sonified web server that informs its administrator of both normal and abnormal operation through background music. It allows customization and full integration of system-generated ...
    • Psychophysical scaling of sonification mappings: A comparison of visually impaired and sighted listeners 

      Walker, Bruce N.; Lane, David M (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Magnitude estimation was used to determine preferred datato- display mappings, polarities, and psychophysical scaling functions relating data values (like temperature) to underlying acoustic parameters (like pitch, tempo, ...
    • Psychophysicl calibration for controlling the range of a virtual sound source: Multidimensional complexity in spatial auditory display 

      Martens, William L (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Just as control over perceived azimuth and elevation of a virtual sound source should be psychophysically calibrated in spatial auditory display, so should perceived range; however, in contrast to azimuth and elevation ...
    • Qualitative aspects of auditory direct manipulation. A case study of the towers of Hanoi 

      Winberg, Fredrik; Hellstrom, Sten Olof (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      This paper presents the results from a qualitative case study of an auditory version of the game Towers of Hanoi. The goal of this study was to explore qualitative aspects of auditory direct manipulation and the subjective ...
    • Quality assessment of auditory virtual environments 

      Pellegrini, Renato S (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Practical applications for auditory virtual environments (AVEs) are ever increasing. The achievable quality of AVEs has reached a level, where realworld problems can often be solved in a convenient way by using AVEs, meaning ...
    • Research set to music: The climate symphony and other sonifications of ice core, radar, DNA, seismic and solar wind data 

      Quinn, Marty (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      The Climate Symphony and Other Sonifications of Ice Core, Radar, DNA, Seismic and Solar Wind Data is a one-hour performance/presentation of sonification research by Marty Quinn of Design Rhythmics Sonification Research Lab ...
    • "Sitting too close to the screen can be bad for your ears": A study of audio-visual location discrepancy detection under different visual projections 

      Walker, Ashley; Brewster, Stephen (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      In this work, we look at the perception of event locality under conditions of disparate audio and visual cues. We address an aspect of the so called ``ventriloquism effect'' relevant for multimedia designers; namely, how ...
    • SLAB: A software-based real-time virtual acoustic environment rendering system 

      Miller, Joel D (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      We will demo the features of Sound Lab (SLAB), a softwarebased real-time virtual acoustic environment (VAE) rendering system designed for use in the personal computer environment. SLAB is being developed as a tool for the ...
    • Sonic browsing: An auditory tool for multimedia asset management 

      Fernstrom, Mikael; Brazil, Eoin (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      In previous work, the Sonic Browser was used for browsing large data sets of music [1]. In this paper, we report results from an updated version of the Sonic Browser for managing general sound resources on personal computers. ...
    • Sonification mappings database on the web 

      Walker, Bruce N.; Lane, David M (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      It is not always clear to a display designer how to use sound most effectively to represent data values. This is where the cumulated experiences of the auditory display community could greatly assist in the creation of ...