Now showing items 43-46 of 46

    • User, sound context and use context: What are their roles in 3D sound metaphors design? 

      Demarey, Catherine; Plenacoste, Patricia (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      The sound metaphor is considered as an assistant tool for the user activity. In order to create such new use, the classical design process must be adapted to the design object and viewed with a creative and prospective ...
    • Using audification in planetary seismology 

      Dombois, Florian (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      In which respect, to what effect and under which circumstances can audification improve seismological research? Building on the philosophical insight that the human ear is admittedly stronger than any other of our senses ...
    • A versatile software architecture for virtual audio simulations 

      Tsingos, Nicolas (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Existing real-time audio rendering architectures provide rigid development frameworks which are not adapted to a wide range of applications. In particular, experimenting with new rendering techniques is virtually impossible. ...
    • The virtual bat: Echolocation in virtual reality 

      Waters, Dean; Adulula, Husam (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Work in progress is being presented on the effectiveness of using sonar to orientate and navigate in a virtual reality system. The sonar system is based on those of bats, using ultrasonic frequency modulated signals reflected ...