Now showing items 1-20 of 46

    • Personal webmelody: Customized sonification of web servers 

      Barra, Maria; Cillo, Tania; de Santis, Antonio; Petrillo, Umberto Ferraro; Negro, Alberto; Scarano, Vittoro; Matlock, Teenie; Maglio, Paul P (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      This paper presents Personal WebMelody, a sonified web server that informs its administrator of both normal and abnormal operation through background music. It allows customization and full integration of system-generated ...
    • 3D audio as an information-environment: Manipulating perceptual significance for differentiation and pre-selection 

      Lennox, Peter P; Vaughan, John M; Myatt, Tony (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Contemporary use of sound as artificial information display is rudimentary, with little 'depth of significance' to facilitate users' selective attention. We believe that this is due to conceptual neglect of 'context' or ...
    • Ecological acoustics and the multi-modal perception of rooms: Real and unreal experiences of auditory-visual virtual environments 

      Larsson, Pontus; Vastfjall, Daniel; Kleiner, Mendel (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      An ecological approach to multimodal perception of virtual environments suggests that different perceptual mechanisms should cooperate in forming an impression of the complex surrounding. Traditionally, Virtual Environments ...
    • Bliain le baisteach - sonifying a year with rain 

      Fernstrom, Mikael; Griffith, Niall; Taylor, Sean (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      In this paper the development of software for the creation of Bliain Le Baisteach is described. Over 77,000 datapoints were received from the Irish meteorological service. A neural network was designed and trained with ...
    • A tutorial example of stimulus sample discrimination in perceptual evaluation of synthesized sounds: discrimination between original and re-synthesized singing 

      Mellody, Maureen; Wakefield, Gregory H (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Stimulus sample discrimination (SSD) is an objective psychophysical procedure, in which samples are drawn from various signal distributions for comparison and an index of discrimination is measured. A key feature of SSD ...
    • Auditory cues determining the perception of the size and speed of rolling balls 

      Houben, Mark MJ; Kohlrausch, Armin; Hermes, Dik (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      This study investigates the auditory perception of the size and the speed of rolling balls. Prior experiments showed that subjects can discriminate differences in size and speed of wooden rolling balls on the basis of ...
    • Audio-enhanced collaboration at an interactive electronic whiteboard 

      Muller-Tomfelde, Christian; Steiner, Sascha (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      This paper describes an experimental setup to investigate new possibilities to support cooperative work of a team with audio feedback on a large interactive electronic whiteboard, called DynaWall®. To enrich the interaction ...
    • "Sitting too close to the screen can be bad for your ears": A study of audio-visual location discrepancy detection under different visual projections 

      Walker, Ashley; Brewster, Stephen (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      In this work, we look at the perception of event locality under conditions of disparate audio and visual cues. We address an aspect of the so called ``ventriloquism effect'' relevant for multimedia designers; namely, how ...
    • Quality assessment of auditory virtual environments 

      Pellegrini, Renato S (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Practical applications for auditory virtual environments (AVEs) are ever increasing. The achievable quality of AVEs has reached a level, where realworld problems can often be solved in a convenient way by using AVEs, meaning ...
    • Feasibility of multiple non-speech sounds presentation using headphones 

      Lorho, Gaetan; Marila, Juha; Hipakka, Jarmo (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      This paper describes a study of listeners' ability to segregate spatially separated sources of non-speech sounds. Short sounds from musical instruments were played over headphones at different spatial positions using stereo ...
    • Effects of auditory icons and earcons on visual categorization: The bigger picture 

      Lemmens, Paul M.C; Bussemakers, Myra P; de Haan, Abraham (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      This paper presents an overview of work on the effects of earcons and auditory icons on picture categorization and the results of 2 new experiments. The general finding of the experiments is that earcons have an inhibitory ...
    • Spotty: Imaging sonification based on spot-mapping and tonal volume 

      Evreinov, Grigori (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      A basic question at image sonification is the image segmentation. A cognitive model of visual processing in a greater degree could define possible ways of sound mapping. For instance, the scanpath theory suggests that a ...
    • A versatile software architecture for virtual audio simulations 

      Tsingos, Nicolas (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Existing real-time audio rendering architectures provide rigid development frameworks which are not adapted to a wide range of applications. In particular, experimenting with new rendering techniques is virtually impossible. ...
    • Babble online: Applying statistics and design to sonify the internet 

      Hansen, M.H; Rubin, B (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      A statistician (Hansen) and a media artist (Rubin) investigate the application of statistical methods and sound-design principles to the real-time sonification of Internet communications. This paper presents results from ...
    • Audio descriptive analysis & mapping of spatial sound displays 

      Zacharov, Nick; Koivuniemi, Kalle (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      This study presents a method termed Audio Descriptive Analysis & Mapping (ADAM) to a study of spatial sound displays. Several subjective tasks were performed including a preference experiment, descriptive language development ...
    • Effect of increasing system latency on localization of virtual sounds with short and long duration 

      Wenzel, Elizabeth M (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      In a virtual acoustic environment, the total system latency (TSL) refers to the time elapsed from the transduction of an event or action, such as movement of the head, until the consequences of that action cause the ...
    • Acoustic cues for 3-D shape information 

      Rocchesso, Davide (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Three-dimensional resonators, such as cavities or rooms, affect the perceived timbral character of any sound source there enclosed. It is well understood how the resonator size, or the material of the enclosure, are conveyed ...
    • Distance-based speech segregation in near-field virtual audio displays 

      Brungart, Douglas S; Simpson, Brian D (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      In tasks that require listeners to monitor two or more simultaneous talkers, substantial performance benefits can be achieved by spatially separating the competing speech messages with a virtual audio display. Although the ...
    • Directional quality of 3-D amplitude panned virtual sources 

      Pulkki, Ville; Karjalainen, Matti (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      When a listener is surrounded by multiple loudspeakers, some of which are located above and/or below him/her, an immersive threedimensional auditory display can be created with vector base amplitude panning (VBAP). In VBAP ...
    • Expressive musical icons 

      Bresin, Roberto; Friberg, Anders (Georgia Institute of TechnologyInternational Community on Auditory Display, 2001-07)
      Recent research on the analysis and synthesis of music performance has resulted in tools for the control of the expressive content in automatic music performance [1]. These results can be relevant for applications other ...