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dc.contributor.authorGrohn, Matti
dc.contributor.authorLokki, Tapio
dc.contributor.authorTakala, Tapio
dc.date.accessioned2014-01-14T17:06:46Z
dc.date.available2014-01-14T17:06:46Z
dc.date.issued2003-07
dc.identifier.citationProceedings of the 9th International Conference on Auditory Display (ICAD2003), Boston, MA, July 7-9, 2003. Eds. Eoin Brazil and Barbara Shinn-Cunningham. International Community for Auditory Display, 2003.en_US
dc.identifier.urihttp://hdl.handle.net/1853/50450
dc.descriptionProceedings of the 9th International Conference on Auditory Display (ICAD), Boston, MA, July 7-9, 2003.en_US
dc.description.abstractA navigation test was carried out in a spatially immersive virtual environment. The test was a game-like experience where task of subjects was to find as many gates as possible while they navigated through a track guided by auditory and/or visual cues of the gates. The results are presented as a function of the number of found gates, searching times, and normalized path lengths. Audio-visual navigation was clearly the most efficient. Visual navigation was the second, and the auditory navigation the least efficient. Further analysis of travel paths indicate that auditory cue was utilized in the beginning to locate the next gate, and visual cue was the most important in the final approach to the gate.en_US
dc.language.isoen_USen_US
dc.publisherGeorgia Institute of Technologyen_US
dc.subjectAuditory displayen_US
dc.subject3D audio spaceen_US
dc.titleComparison of auditory, visual, and audio-visual navigation in a 3D spaceen_US
dc.typeProceedingsen_US
dc.contributor.corporatenameCSC. Scientific Computing Ltden_US
dc.contributor.corporatenameHelsinki University of Technology. Telecommunications Software and Multimedia Laboratoryen_US
dc.publisher.originalInternational Community on Auditory Displayen_US
dc.embargo.termsnullen_US


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