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dc.contributor.authorLiljedahl, M
dc.contributor.authorLefford, N.
dc.contributor.authorLindberg, S.
dc.date.accessioned2014-01-14T23:37:11Z
dc.date.available2014-01-14T23:37:11Z
dc.date.issued2006-06
dc.identifier.citationProceedings of the 12th International Conference on Auditory Display (ICAD2006), London, UK, June 20-23, 2006. Eds.: Tony Stockman, Louise Valgerður Nickerson, Christopher Frauenberger, Alistair D. N. Edwards and Derek Brock. International Community for Auditory Display, 2006.en_US
dc.identifier.urihttp://hdl.handle.net/1853/50494
dc.descriptionPresented at the 12th International Conference on Auditory Display (ICAD), London, UK, June 20-23, 2006.en_US
dc.description.abstractDigiWall is a hybrid between a climbing wall and a computer game. The climbing grips are equipped with touch sensors and lights. The interface has no computer screen. Instead sound and music are principle drivers of DigiWall interaction models. The gaming experience combines sound and music with physical movement and the sparse visuals of the climbing grips. The DigiWall soundscape carries both verbal and nonverbal information. Verbal information includes instructions on how to play a game, scores, level numbers etc. Non-verbal information is about speed, position, direction, events etc. Many different types of interaction models are possible: competitions, collaboration exercises and aesthetic experiences.en_US
dc.publisherGeorgia Institute of Technologyen_US
dc.subjectAuditory displayen_US
dc.subjectComputer gameen_US
dc.subjectClimbing wallen_US
dc.subjectTouch sensorsen_US
dc.subjectSoundscapeen_US
dc.titleDigiwall - an audio mostly gameen_US
dc.typeProceedingsen_US
dc.contributor.corporatenameInteractive Institute (Sweden)en_US
dc.publisher.originalInternational Community on Auditory Displayen_US
dc.embargo.termsnullen_US


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