dc.contributor.author | Liljedahl, M | |
dc.contributor.author | Lefford, N. | |
dc.contributor.author | Lindberg, S. | |
dc.date.accessioned | 2014-01-14T23:37:11Z | |
dc.date.available | 2014-01-14T23:37:11Z | |
dc.date.issued | 2006-06 | |
dc.identifier.citation | Proceedings of the 12th International Conference on Auditory Display (ICAD2006), London, UK, June 20-23, 2006. Eds.: Tony Stockman, Louise Valgerður Nickerson, Christopher Frauenberger, Alistair D. N. Edwards and Derek Brock. International Community for Auditory Display, 2006. | en_US |
dc.identifier.uri | http://hdl.handle.net/1853/50494 | |
dc.description | Presented at the 12th International Conference on Auditory Display (ICAD), London, UK, June 20-23, 2006. | en_US |
dc.description.abstract | DigiWall is a hybrid between a climbing wall and a computer game. The climbing grips are equipped with touch sensors and lights. The interface has no computer screen. Instead sound and music are principle drivers of DigiWall interaction models. The gaming experience combines sound and music with physical movement and the sparse visuals of the climbing grips. The DigiWall soundscape carries both verbal and nonverbal information. Verbal information includes instructions on how to play a game, scores, level numbers etc. Non-verbal information is about speed, position, direction, events etc. Many different types of interaction models are possible: competitions, collaboration exercises and aesthetic experiences. | en_US |
dc.publisher | Georgia Institute of Technology | en_US |
dc.subject | Auditory display | en_US |
dc.subject | Computer game | en_US |
dc.subject | Climbing wall | en_US |
dc.subject | Touch sensors | en_US |
dc.subject | Soundscape | en_US |
dc.title | Digiwall - an audio mostly game | en_US |
dc.type | Proceedings | en_US |
dc.contributor.corporatename | Interactive Institute (Sweden) | en_US |
dc.publisher.original | International Community on Auditory Display | en_US |
dc.embargo.terms | null | en_US |