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dc.contributor.authorLyons, Kent
dc.contributor.authorGandy, Maribeth
dc.contributor.authorStarner, Thad
dc.date.accessioned2014-01-21T21:58:40Z
dc.date.available2014-01-21T21:58:40Z
dc.date.issued2000-04
dc.identifier.citationProceedings of the 6th International Conference on Auditory Display (ICAD2000), Atlanta, GA, April 2-5, 2000. Ed: P.R. Cook. International Community for Auditory Display, 2000.en_US
dc.identifier.urihttp://hdl.handle.net/1853/50672
dc.descriptionPresented of the 6th International Conference on Auditory Display (ICAD), Atlanta, GA, April 2-5, 2000en_US
dc.description.abstractThis paper presents an application of a low cost, lightweight audio-only augmented reality infrastructure. The system uses a simple wearable computer and a RF based location system to play digital sounds corresponding to the user' s location and current state. Using this infrastructure we implemented a game in the fantasy genre where players move around in the real world and trigger actions in the virtual game world. We present some of the issues involved in creating audio-only augmented reality games and show how our location infrastructure is generalizable to other audio augmented realities. accordingen_US
dc.language.isoen_USen_US
dc.publisherGeorgia Institute of Technologyen_US
dc.subjectAuditory displayen_US
dc.subjectAugmented realityen_US
dc.subjectWearable computingen_US
dc.titleGuided by voices: An audio augmented reality systemen_US
dc.typeProceedingsen_US
dc.contributor.corporatenameGeorgia Institute of Technology. College of Computingen_US
dc.publisher.originalInternational Community for Auditory Displayen_US
dc.embargo.termsnullen_US


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