Now showing items 1-20 of 31

    • AB - web: Active radio browser or visually impaired and blind users 

      Roth, Patrick; Petrucci, Lori; Assimacopoulos, Andre; Pun, Thierry (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      The Internet now permits easy access to textual and pictorial material from an exponentially growing number of sources. The widespread use of graphical user interfaces, however, increasingly bars visually handicapped people ...
    • Acoustic rendering as support for sustained attention during biomedical procedures 

      Jovanov, Emil; Starcevic, Dusan; Wegner, Kristen; Karron, Daniel; Radivojevic, Vlada (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      Biomedical procedures of long duration cause mental fatigue and attention deficit. We investigated using sound as a means to support sustained attention during prolonged procedures and analysis. In this paper we present ...
    • Ad-hoc synthesis of auditory icons 

      Conversy, Stephane (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      This article introduces ad-hoc synthesis, an approach to designing auditory icons and synthesis algorithms that emphasizes the perception of the sounds by users instead of the analysis of actual sources and sound. We ...
    • After direct manipulation - direct sonification 

      Fernstrom, Mikael; McNamara, Caolan (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      The effectiveness of providing multiple-stream audio to support browsing on a computer was investigated through the iterative development and evaluation of a series of sonic browser prototypes. The data set used was a ...
    • Audible information design in the New York City subway system: A case study 

      Rubin, Benjamin U (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      Beginning with a detailed presentation of the use of audible signals, in the New York City subway stations and trains, we present an analysis of the information that is communicated by the existing sound design. We show ...
    • Case study of a software structure for a 3D-Audio-Device 

      Lehmann, Thomas (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      The simulation of an auditory environment is audio signal processing depending on an acoustical model method and a given scene model. For signal processing we use a set of signal processing objects which can be glued to a ...
    • Creating auditory displays with multiple loudspeakers using VBAP: A case study with DIVA project 

      Pulkki, Ville; Lokki, Tapio (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      Auditory displays containing an arbitrary number of loudspeakers in any positioning are created. The sound signals are positioned to the display using Vector Base Amplitude Panning (VBAP). The VBAP method is reviewed and ...
    • Data collection and analysis techniques for evaluating the perceptual qualities of auditory stimuli 

      Bonebright, Terri L; Miner, Nadine E; Goldsmith, Timothy E; Caudell, Thomas P (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      This paper describes a general methodological framework for evaluating the perceptual properties of auditory stimuli. The framework provides analysis techniques that can ensure the effective use of sound for a variety of ...
    • Do localised auditory cues in group drawing environments matter? 

      Ramloll, Rameshsharma; Mariani, John (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      In this paper, we present the design rationale for a group drawing tool exploiting localised auditory cues to describe user activities. Our hypothesis is that these cues are important for two reasons. Firstly, they make ...
    • Exploration of non-seen diagrams 

      Bennett, David J; Edwards, Alistair D.N (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      This paper describes an exploratory experiment investigating access to non-seen diagrams with a view to presenting such diagrams through an auditory interface. Sighted individuals asked questions of a human experimenter ...
    • An investigation of using music to provide navigation cues 

      Leplatre, Gregory; Brewster, Stephen A (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      This paper describes an experiment that investigates new principles for representing hierarchical menus such as telephone-based interface menus, with non-speech audio. A hierarchy of 25 nodes with a sound for each node was ...
    • LiteFoot - Auditory display of footwork 

      Fernstrom, Mikael; Griffith, Niall (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      This paper describes the development of LiteFoot, an interactive floor space that tracks dancers steps, and converts the steps into auditory and visual display. The system can also record steps, for further analysis for ...
    • Making progress with sounds - the design & evaluation of an audio progress bar 

      Crease, Murray; Brewster, Stephen (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      This paper describes an experiment to investigate the effectiveness of adding sound to progress bars. Progress bars have usability problems because they present temporal information graphically and if the user wants to ...
    • N>>2: Multi-speaker display systems for virtual reality and spatil audio projection 

      Cook, Perry R; Essl, Georg; Tzanetakis, Georgos; Trueman, Dan (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      This paper describes multi-speaker display systems for immersive auditory environments, collaborative projects, realistic acoustic modeling, and live musical performance. Two projects are described. The sound sub-system ...
    • 'Observing' the workplace soundscape: Ethanography and auditory interface design 

      Macaulay, Catriona; Crerar, Alison (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      This paper identifies a gap in the research agenda of the auditory display community – the study of work practice and the uses (current and potential) of the workplace `soundscape'. The paper presents a case study derived ...
    • A pedagogy of creative thinking based on sonification of visual structures and visualization of aural structures 

      Somers, Eric (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      This paper describes two related pedagogies for design education – one for teaching visual design and the other for teaching sound composition – in which the symbols and organizational principles of aural experience are ...
    • A principled methodology for the specification and design of non-visual widgets 

      Mitsopoulos, Evangelos N; Edwards, Ailstair D.N (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      When the visual channel of communication is unavailable because the user is blind, non-visual user interfaces must be developed. The proposed methodology consists of three interrelated specification levels. Information and ...
    • A simulation approach to the design and evaluation of audiory interfaces in a high speed train driving cab 

      Zwolinski, Peggy; Sagot, Jean-Claude (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      As operators are spending more and more of their time monitoring and using control systems, auditory displays are becoming increasingly useful along with other control devices and control panels. This paper presents a ...
    • Sonically-enhanced drag and drop 

      Brewster, Stephen A (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      This paper describes an experiment to investigate if the addition of non-speech sounds to the drag and drop operation would increase usability. There are several problems with drag and drop that can result in the user not ...
    • Sound + image in computer-based design: Learning from sound in the arts 

      Cooley, Millicent (Georgia Institute of TechnologyInternational Community on Auditory Display, 1998-11)
      Sound is underutilized in software and on the web, in spite of its obvious value to other media, such as film. Many practitioners in computer-based design, particularly those with backgrounds in programming and print design, ...