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dc.contributor.authorFouad, Hesham
dc.contributor.authorHahn, James K
dc.contributor.authorBallas, James A
dc.date.accessioned2014-01-29T07:11:01Z
dc.date.available2014-01-29T07:11:01Z
dc.date.issued1997-11
dc.identifier.citationProceedings of the 4th International Conference on Auditory Display (ICAD1997), Palo Alto, California, November 2-5, 1997. Ed.: J. Ballas. International Community for Auditory Display, 1997.en_US
dc.identifier.urihttp://hdl.handle.net/1853/50751
dc.descriptionPresented at the 4th International Conference on Auditory Display (ICAD), Palo Alto, California, November 2-5, 1997.en_US
dc.description.abstractIn this paper, we present a technique for managing overload conditions that occur when computational resources are not sufficient to evaluate all the active sound sources in a Virtual Environment. A real-time scheduling strategy is introduced which degrades less important sound sources so that resource constraints are met. Finally, scheduling algorithms are considered based on their effect on listeners' perception of the resultant sound quality.en_US
dc.language.isoen_USen_US
dc.publisherGeorgia Institute of Technologyen_US
dc.subjectAuditory displayen_US
dc.subjectSonic environmentsen_US
dc.titlePerceptuallly based scheduling algorithms for real-time synthesis of complex sonic environmentsen_US
dc.typeProceedingsen_US
dc.contributor.corporatenameThe George Washington University. Department of EE and CSen_US
dc.contributor.corporatenameNaval Research Laboratoryen_US
dc.publisher.originalInternational Community on Auditory Display
dc.embargo.termsnullen_US


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